godot/core
2017-11-30 10:00:55 -03:00
..
bind Rename OS::get_data_dir to OS::get_user_data_dir 2017-11-17 20:55:09 +01:00
helper Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
io Fix javascript build after bc2e8d99 2017-11-27 08:17:28 +01:00
math Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
os Changed the dynamic library open function to allow setting the path of the library to open extra libraries. 2017-11-30 10:00:55 -03:00
allocators.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
array.cpp Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
array.h Add bsearch and bsearch_custom to Array 2017-11-21 08:50:31 +01:00
class_db.cpp Bind some VisualServer functions 2017-10-20 00:24:49 +02:00
class_db.h Bind some VisualServer functions 2017-10-20 00:24:49 +02:00
color_names.inc Add missing map.h include in color defs 2017-01-15 12:51:47 +01:00
color.cpp Merge pull request #11208 from kitsune/hex-color-shortcuts 2017-09-19 23:33:25 +02:00
color.h Add Color.lightened and Color.darkened (like LESS.css or SASS) 2017-11-21 21:48:11 +11:00
command_queue_mt.cpp CommandQueueMT doesn't lock during command execution 2017-11-18 18:37:44 +00:00
command_queue_mt.h reduce static memory usage 2017-11-23 21:16:18 +01:00
compressed_translation.cpp Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
compressed_translation.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
core_string_names.cpp Massive optimization to Variant::set_named/get_named. Should give a nice boost to GDScript. 2017-09-23 21:05:35 -03:00
core_string_names.h Massive optimization to Variant::set_named/get_named. Should give a nice boost to GDScript. 2017-09-23 21:05:35 -03:00
dictionary.cpp fix dictionary constant access crash 2017-11-09 16:27:27 +01:00
dictionary.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
dvector.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
dvector.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
engine.cpp Rename the version's "revision" to "build" 2017-11-20 00:51:14 +01:00
engine.h Move singleton management from ProjectSettings to Engine 2017-11-14 15:15:13 +01:00
error_list.h Fixed a bunch of typos, including an error code. 2017-09-21 23:58:29 -04:00
error_macros.cpp Allow customizing user:// path (folder in OS::get_data_path()) 2017-11-26 19:02:32 +01:00
error_macros.h Improved *_FAIL_INDEX error macros to print the index/size 2017-10-22 12:17:41 -03:00
func_ref.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
func_ref.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
global_constants.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
global_constants.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
hash_map.h added OAHashMap type 2017-09-19 16:48:53 +02:00
hashfuncs.h added OAHashMap type 2017-09-19 16:48:53 +02:00
image.cpp Improved packed scene previews. 2017-11-17 21:42:14 -06:00
image.h Improved packed scene previews. 2017-11-17 21:42:14 -06:00
input_map.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
input_map.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
int_types.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
list.h Fixes List<T>::insert_before/after 2017-11-21 10:51:38 -06:00
make_binders.py Bind some VisualServer functions 2017-10-20 00:24:49 +02:00
map.h Small fix in core/set.h and similar fix in core/map.h 2017-10-24 15:59:54 +01:00
message_queue.cpp Dead code tells no tales 2017-08-27 22:13:45 +02:00
message_queue.h Dead code tells no tales 2017-08-27 22:13:45 +02:00
method_bind.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
method_bind.h Fix typos 'a' and 'an' 2017-09-02 21:19:06 +07:00
method_ptrcall.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
node_path.cpp Make tween able to be used as before (without the need for ":...") 2017-11-22 14:13:56 +02:00
node_path.h Allow for getting/setting indexed properties of objects using get/set_indexed 2017-11-21 20:58:21 +02:00
oa_hash_map.h added OAHashMap type 2017-09-19 16:48:53 +02:00
object.cpp Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
object.h Allow for getting/setting indexed properties of objects using get/set_indexed 2017-11-21 20:58:21 +02:00
ordered_hash_map.h make ConfigFile sections ordered 2017-11-04 14:08:21 +01:00
packed_data_container.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
packed_data_container.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
pair.h Merge pull request #10318 from endragor/ordered-hash-map 2017-09-01 13:09:30 +02:00
path_remap.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
path_remap.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
pool_allocator.cpp Fix signed and unsigned comparisons 2017-09-01 08:13:12 +02:00
pool_allocator.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
print_string.cpp Add print_error function, akin to print_line 2017-11-16 21:56:57 -02:00
print_string.h Add print_error function, akin to print_line 2017-11-16 21:56:57 -02:00
project_settings.cpp Allow customizing user:// path (folder in OS::get_data_path()) 2017-11-26 19:02:32 +01:00
project_settings.h Move singleton management from ProjectSettings to Engine 2017-11-14 15:15:13 +01:00
ref_ptr.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
ref_ptr.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
reference.cpp Construct Variants from Reference properly in GDNative 2017-09-14 19:40:36 +07:00
reference.h Construct Variants from Reference properly in GDNative 2017-09-14 19:40:36 +07:00
register_core_types.cpp Core: Bind InputEventGesture events. 2017-11-24 19:23:04 +01:00
register_core_types.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
resource.cpp Fixes ERR_EXPLAIN being overwritten 2017-09-06 04:43:07 +02:00
resource.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
rid.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
rid.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
ring_buffer.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
safe_refcount.cpp Build MSVC safe_refcount in a separate compilation unit 2017-09-27 00:01:02 +02:00
safe_refcount.h Build MSVC safe_refcount in a separate compilation unit 2017-09-27 00:01:02 +02:00
script_debugger_local.cpp Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
script_debugger_local.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
script_debugger_remote.cpp Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
script_debugger_remote.h Add print_error function, akin to print_line 2017-11-16 21:56:57 -02:00
script_language.cpp Removes Script::get_node_type() 2017-10-25 20:11:30 +02:00
script_language.h Abstract some method for script system 2017-11-17 09:20:32 +08:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
self_list.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
set.h Small fix in core/set.h and similar fix in core/map.h 2017-10-24 15:59:54 +01:00
simple_type.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
sort.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
string_buffer.cpp Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
string_buffer.h Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
string_builder.cpp added StringBuilder class 2017-09-01 19:52:32 +02:00
string_builder.h added StringBuilder class 2017-09-01 19:52:32 +02:00
string_db.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
string_db.h [GDnative] Add string_name api 2017-10-08 16:47:10 +02:00
translation.cpp i18n: Add support for Serbin (Cyrillic) locale 2017-11-22 13:19:09 +01:00
translation.h Add support for non-ISO locale identifiers via renames map 2017-10-30 00:02:55 +01:00
type_info.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
typedefs.h Improved *_FAIL_INDEX error macros to print the index/size 2017-10-22 12:17:41 -03:00
ucaps.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
undo_redo.cpp Expose more methods for UndoRedo 2017-09-13 12:18:51 +08:00
undo_redo.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
ustring.cpp Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
ustring.h Allow configuring iOS export 2017-11-21 01:16:49 +07:00
variant_call.cpp Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
variant_construct_string.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
variant_op.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
variant_parser.cpp Make old scenes readable again 2017-11-20 08:25:43 -03:00
variant_parser.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
variant.cpp Properly implement Basis constructor using Vector3 of Euler angles 2017-11-21 20:52:07 +01:00
variant.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
vector.h Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
version.h Rename the version's "revision" to "build" 2017-11-20 00:51:14 +01:00
vmap.h Fix use of unitialized variables 2017-09-02 01:59:26 +02:00
vset.h Fix use of unitialized variables 2017-09-02 01:59:26 +02:00