.. |
area_3d.cpp
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Enabled area-specific wind forces
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2021-08-23 17:00:50 -04:00 |
area_3d.h
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Enabled area-specific wind forces
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2021-08-23 17:00:50 -04:00 |
audio_stream_player_3d.cpp
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Do all audio mixing in the AudioServer
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2021-08-27 10:41:57 -07:00 |
audio_stream_player_3d.h
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Do all audio mixing in the AudioServer
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2021-08-27 10:41:57 -07:00 |
bone_attachment_3d.cpp
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New and improved IK system for Skeleton3D
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2021-08-14 15:57:00 -04:00 |
bone_attachment_3d.h
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New and improved IK system for Skeleton3D
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2021-08-14 15:57:00 -04:00 |
camera_3d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
camera_3d.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
collision_object_3d.cpp
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 -03:00 |
collision_object_3d.h
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 -03:00 |
collision_polygon_3d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
collision_polygon_3d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
collision_shape_3d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
collision_shape_3d.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
cpu_particles_3d.cpp
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moved particle parameters to minmax and split scale axis
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2021-08-22 18:42:17 +02:00 |
cpu_particles_3d.h
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moved particle parameters to minmax and split scale axis
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2021-08-22 18:42:17 +02:00 |
decal.cpp
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |
decal.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
gpu_particles_3d.cpp
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moved particle parameters to minmax and split scale axis
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2021-08-22 18:42:17 +02:00 |
gpu_particles_3d.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
gpu_particles_collision_3d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
gpu_particles_collision_3d.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
light_3d.cpp
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Improvements to SpotLight3D and OmniLight3D's shadows
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2021-08-19 13:46:51 +02:00 |
light_3d.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
lightmap_gi.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
lightmap_gi.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
lightmap_probe.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
lightmap_probe.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
lightmapper.cpp
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Implement occlusion culling
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2021-04-23 21:45:23 +02:00 |
lightmapper.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
listener_3d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
listener_3d.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
mesh_instance_3d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
mesh_instance_3d.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
multimesh_instance_3d.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
multimesh_instance_3d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
navigation_agent_3d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
navigation_agent_3d.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
navigation_obstacle_3d.cpp
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
navigation_obstacle_3d.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
navigation_region_3d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
navigation_region_3d.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
node_3d.cpp
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Revert "Display a matrix for Node2D and don't display a duplicate origin"
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2021-08-29 17:01:07 -03:00 |
node_3d.h
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Revert "Display a matrix for Node2D and don't display a duplicate origin"
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2021-08-29 17:01:07 -03:00 |
occluder_instance_3d.cpp
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Uniformize layer names, script methods and documentation
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2021-08-12 08:06:42 -07:00 |
occluder_instance_3d.h
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Uniformize layer names, script methods and documentation
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2021-08-12 08:06:42 -07:00 |
path_3d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
path_3d.h
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |
physics_body_3d.cpp
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Merge pull request #52135 from fabriceci/fix-transmission-velocity-on-wall-4
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2021-08-27 10:56:42 -07:00 |
physics_body_3d.h
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Fix CharacterBody motion with RayShape
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2021-08-24 17:34:55 -07:00 |
physics_joint_3d.cpp
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Use get_global_* functions instead of using transforms.
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2021-08-14 14:01:57 +05:45 |
physics_joint_3d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
position_3d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
position_3d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
proximity_group_3d.cpp
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Add check to internal methods to prevent crash
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2021-07-27 12:26:13 +08:00 |
proximity_group_3d.h
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |
ray_cast_3d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
ray_cast_3d.h
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Uniformize layer names, script methods and documentation
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2021-08-12 08:06:42 -07:00 |
reflection_probe.cpp
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Node3D gizmo improvements
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2021-07-23 21:01:10 +02:00 |
reflection_probe.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
remote_transform_3d.cpp
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Rename is_a_parent_of() to is_ancestor_of()
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2021-06-21 08:39:28 -06:00 |
remote_transform_3d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
SCsub
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Disable Node3D when compiling without 3D and fix disable_3d option
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2021-08-13 08:59:48 -05:00 |
skeleton_3d.cpp
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Fix Skeleton3D regression when bones are not sorted from root to leaves
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2021-08-17 08:31:38 -07:00 |
skeleton_3d.h
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New and improved IK system for Skeleton3D
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2021-08-14 15:57:00 -04:00 |
skeleton_ik_3d.cpp
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |
skeleton_ik_3d.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
soft_body_3d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
soft_body_3d.h
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Uniformize layer names, script methods and documentation
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2021-08-12 08:06:42 -07:00 |
spring_arm_3d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
spring_arm_3d.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
sprite_3d.cpp
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Merge pull request #43573 from lewiji/master
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2021-08-28 19:55:54 +02:00 |
sprite_3d.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
vehicle_body_3d.cpp
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Node3D gizmo improvements
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2021-07-23 21:01:10 +02:00 |
vehicle_body_3d.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
velocity_tracker_3d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
velocity_tracker_3d.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
visible_on_screen_notifier_3d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
visible_on_screen_notifier_3d.h
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Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
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2021-06-16 22:01:39 -03:00 |
visual_instance_3d.cpp
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Merge pull request #51607 from aaronfranke/includes
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2021-08-13 14:38:56 +02:00 |
visual_instance_3d.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
voxel_gi.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
voxel_gi.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
voxelizer.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
voxelizer.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
world_environment.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
world_environment.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
xr_nodes.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
xr_nodes.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |