godot/platform/iphone
Ignacio Roldán Etcheverry 5b278ad7bc
iOS: Don't embed project static frameworks/libs
Previously, files added via `add_ios_project_static_libs` where
being added as embedded frameworks. This commit fixes that.
    
Static frameworks/libs should never be embedded into IPAs.
2021-10-17 22:38:03 +02:00
..
api [iOS] Use platform generated api to initialize iOS plugins 2021-08-06 23:28:37 +03:00
export iOS: Don't embed project static frameworks/libs 2021-10-17 22:38:03 +02:00
app_delegate.h
app_delegate.mm Implement get_cache_path() for iOS, and improve it for Android and Windows 2021-10-09 11:13:26 +02:00
detect.py SCons: Set DEBUG_ENABLED and DEV_ENABLED in SConstruct 2021-10-15 10:26:58 +02:00
device_metrics.h
device_metrics.m
display_layer.h
display_layer.mm
display_server_iphone.h Use "volk" instead of statically linked Vulkan loader. 2021-08-12 14:25:15 +03:00
display_server_iphone.mm Use Key enum instead of plain integers 2021-08-10 16:26:55 -05:00
godot_app_delegate.h
godot_app_delegate.m
godot_iphone.mm Implement get_cache_path() for iOS, and improve it for Android and Windows 2021-10-09 11:13:26 +02:00
godot_view_gesture_recognizer.h
godot_view_gesture_recognizer.mm
godot_view_renderer.h
godot_view_renderer.mm
godot_view.h
godot_view.mm
ios.h
ios.mm
joypad_iphone.h
joypad_iphone.mm
keyboard_input_view.h
keyboard_input_view.mm Use Key enum instead of plain integers 2021-08-10 16:26:55 -05:00
logo.png
main.m Use "volk" instead of statically linked Vulkan loader. 2021-08-12 14:25:15 +03:00
os_iphone.h Implement get_cache_path() for iOS, and improve it for Android and Windows 2021-10-09 11:13:26 +02:00
os_iphone.mm Implement get_cache_path() for iOS, and improve it for Android and Windows 2021-10-09 11:13:26 +02:00
platform_config.h
SCsub
view_controller.h
view_controller.mm
vulkan_context_iphone.h
vulkan_context_iphone.mm Upgrade Vulkan memory allocator 2021-08-13 00:05:41 +02:00