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animation_player_editor_plugin.cpp
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animation_player_editor_plugin.h
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animation_tree_editor_plugin.cpp
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animation_tree_editor_plugin.h
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baked_light_baker_cmpxchg.cpp
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baked_light_baker.cpp
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PBR more or less working, still working on bringing gizmos back
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2016-10-27 11:50:26 -03:00 |
baked_light_baker.h
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
baked_light_editor_plugin.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
baked_light_editor_plugin.h
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
camera_editor_plugin.cpp
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camera_editor_plugin.h
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canvas_item_editor_plugin.cpp
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-Added ViewportContainer, this is the only way to make viewports show up in GUI now
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2016-10-05 01:26:35 -03:00 |
canvas_item_editor_plugin.h
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Add show bones checkable menu item
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2016-09-07 11:10:28 +02:00 |
collision_polygon_2d_editor_plugin.cpp
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collision_polygon_2d_editor_plugin.h
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Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this.
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2016-09-10 16:44:03 -03:00 |
collision_polygon_editor_plugin.cpp
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PBR more or less working, still working on bringing gizmos back
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2016-10-27 11:50:26 -03:00 |
collision_polygon_editor_plugin.h
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PBR more or less working, still working on bringing gizmos back
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2016-10-27 11:50:26 -03:00 |
collision_shape_2d_editor_plugin.cpp
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collision_shape_2d_editor_plugin.h
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Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this.
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2016-09-10 16:44:03 -03:00 |
color_ramp_editor_plugin.cpp
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color_ramp_editor_plugin.h
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cube_grid_theme_editor_plugin.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
cube_grid_theme_editor_plugin.h
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
editor_preview_plugins.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
editor_preview_plugins.h
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
item_list_editor_plugin.cpp
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item_list_editor_plugin.h
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light_occluder_2d_editor_plugin.cpp
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light_occluder_2d_editor_plugin.h
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Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this.
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2016-09-10 16:44:03 -03:00 |
material_editor_plugin.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
material_editor_plugin.h
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
mesh_editor_plugin.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
mesh_editor_plugin.h
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
mesh_instance_editor_plugin.cpp
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mesh_instance_editor_plugin.h
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multimesh_editor_plugin.cpp
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Instancing is working! (hooray)
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2016-11-22 01:26:56 -03:00 |
multimesh_editor_plugin.h
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navigation_polygon_editor_plugin.cpp
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navigation_polygon_editor_plugin.h
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Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this.
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2016-09-10 16:44:03 -03:00 |
particles_2d_editor_plugin.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
particles_2d_editor_plugin.h
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particles_editor_plugin.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
particles_editor_plugin.h
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
path_2d_editor_plugin.cpp
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path_2d_editor_plugin.h
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Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this.
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2016-09-10 16:44:03 -03:00 |
path_editor_plugin.cpp
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PBR more or less working, still working on bringing gizmos back
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2016-10-27 11:50:26 -03:00 |
path_editor_plugin.h
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PBR more or less working, still working on bringing gizmos back
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2016-10-27 11:50:26 -03:00 |
polygon_2d_editor_plugin.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
polygon_2d_editor_plugin.h
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Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this.
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2016-09-10 16:44:03 -03:00 |
resource_preloader_editor_plugin.cpp
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resource_preloader_editor_plugin.h
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rich_text_editor_plugin.cpp
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rich_text_editor_plugin.h
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sample_editor_plugin.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
sample_editor_plugin.h
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sample_library_editor_plugin.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
sample_library_editor_plugin.h
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sample_player_editor_plugin.cpp
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sample_player_editor_plugin.h
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script_editor_plugin.cpp
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Blend shapes using transform feedback (GPU)
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2016-11-24 20:46:55 -03:00 |
script_editor_plugin.h
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Do ctrl-click on any code identifier to go to definiton or help page.
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2016-09-12 10:53:31 -03:00 |
script_text_editor.cpp
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Add inline ColorPicker to Script text editor.
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2016-09-29 09:12:45 +02:00 |
script_text_editor.h
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Add inline ColorPicker to Script text editor.
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2016-09-29 09:12:45 +02:00 |
SCsub
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shader_editor_plugin.cpp
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-the new shader language seems to work
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2016-10-07 11:31:18 -03:00 |
shader_editor_plugin.h
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-the new shader language seems to work
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2016-10-07 11:31:18 -03:00 |
shader_graph_editor_plugin.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
shader_graph_editor_plugin.h
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
spatial_editor_plugin.cpp
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all light types and shadows are working, pending a lot of clean-up
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2016-11-09 23:55:06 -03:00 |
spatial_editor_plugin.h
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-Many many fixes
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2016-10-29 20:48:09 -03:00 |
sprite_frames_editor_plugin.cpp
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sprite_frames_editor_plugin.h
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stream_editor_plugin.cpp
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stream_editor_plugin.h
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style_box_editor_plugin.cpp
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style_box_editor_plugin.h
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texture_editor_plugin.cpp
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texture_editor_plugin.h
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texture_region_editor_plugin.cpp
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texture_region_editor_plugin.h
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theme_editor_plugin.cpp
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More custom theme support for editor
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2016-09-20 20:41:57 +08:00 |
theme_editor_plugin.h
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tile_map_editor_plugin.cpp
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Tilemap editor: Bucket tool - allow deleting and replacing of tiles
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2016-09-02 12:04:52 +00:00 |
tile_map_editor_plugin.h
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Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this.
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2016-09-10 16:44:03 -03:00 |
tile_set_editor_plugin.cpp
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tile_set_editor_plugin.h
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