godot/tools/editor/plugins
2016-11-24 20:46:55 -03:00
..
animation_player_editor_plugin.cpp
animation_player_editor_plugin.h
animation_tree_editor_plugin.cpp
animation_tree_editor_plugin.h
baked_light_baker_cmpxchg.cpp
baked_light_baker.cpp PBR more or less working, still working on bringing gizmos back 2016-10-27 11:50:26 -03:00
baked_light_baker.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
baked_light_editor_plugin.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
baked_light_editor_plugin.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
camera_editor_plugin.cpp
camera_editor_plugin.h
canvas_item_editor_plugin.cpp -Added ViewportContainer, this is the only way to make viewports show up in GUI now 2016-10-05 01:26:35 -03:00
canvas_item_editor_plugin.h Add show bones checkable menu item 2016-09-07 11:10:28 +02:00
collision_polygon_2d_editor_plugin.cpp
collision_polygon_2d_editor_plugin.h Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this. 2016-09-10 16:44:03 -03:00
collision_polygon_editor_plugin.cpp PBR more or less working, still working on bringing gizmos back 2016-10-27 11:50:26 -03:00
collision_polygon_editor_plugin.h PBR more or less working, still working on bringing gizmos back 2016-10-27 11:50:26 -03:00
collision_shape_2d_editor_plugin.cpp
collision_shape_2d_editor_plugin.h Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this. 2016-09-10 16:44:03 -03:00
color_ramp_editor_plugin.cpp
color_ramp_editor_plugin.h
cube_grid_theme_editor_plugin.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
cube_grid_theme_editor_plugin.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
editor_preview_plugins.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
editor_preview_plugins.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
item_list_editor_plugin.cpp
item_list_editor_plugin.h
light_occluder_2d_editor_plugin.cpp
light_occluder_2d_editor_plugin.h Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this. 2016-09-10 16:44:03 -03:00
material_editor_plugin.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
material_editor_plugin.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
mesh_editor_plugin.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
mesh_editor_plugin.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
mesh_instance_editor_plugin.cpp
mesh_instance_editor_plugin.h
multimesh_editor_plugin.cpp Instancing is working! (hooray) 2016-11-22 01:26:56 -03:00
multimesh_editor_plugin.h
navigation_polygon_editor_plugin.cpp
navigation_polygon_editor_plugin.h Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this. 2016-09-10 16:44:03 -03:00
particles_2d_editor_plugin.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
particles_2d_editor_plugin.h
particles_editor_plugin.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
particles_editor_plugin.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
path_2d_editor_plugin.cpp
path_2d_editor_plugin.h Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this. 2016-09-10 16:44:03 -03:00
path_editor_plugin.cpp PBR more or less working, still working on bringing gizmos back 2016-10-27 11:50:26 -03:00
path_editor_plugin.h PBR more or less working, still working on bringing gizmos back 2016-10-27 11:50:26 -03:00
polygon_2d_editor_plugin.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
polygon_2d_editor_plugin.h Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this. 2016-09-10 16:44:03 -03:00
resource_preloader_editor_plugin.cpp
resource_preloader_editor_plugin.h
rich_text_editor_plugin.cpp
rich_text_editor_plugin.h
sample_editor_plugin.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
sample_editor_plugin.h
sample_library_editor_plugin.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
sample_library_editor_plugin.h
sample_player_editor_plugin.cpp
sample_player_editor_plugin.h
script_editor_plugin.cpp Blend shapes using transform feedback (GPU) 2016-11-24 20:46:55 -03:00
script_editor_plugin.h Do ctrl-click on any code identifier to go to definiton or help page. 2016-09-12 10:53:31 -03:00
script_text_editor.cpp Add inline ColorPicker to Script text editor. 2016-09-29 09:12:45 +02:00
script_text_editor.h Add inline ColorPicker to Script text editor. 2016-09-29 09:12:45 +02:00
SCsub
shader_editor_plugin.cpp -the new shader language seems to work 2016-10-07 11:31:18 -03:00
shader_editor_plugin.h -the new shader language seems to work 2016-10-07 11:31:18 -03:00
shader_graph_editor_plugin.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
shader_graph_editor_plugin.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
spatial_editor_plugin.cpp all light types and shadows are working, pending a lot of clean-up 2016-11-09 23:55:06 -03:00
spatial_editor_plugin.h -Many many fixes 2016-10-29 20:48:09 -03:00
sprite_frames_editor_plugin.cpp
sprite_frames_editor_plugin.h
stream_editor_plugin.cpp
stream_editor_plugin.h
style_box_editor_plugin.cpp
style_box_editor_plugin.h
texture_editor_plugin.cpp
texture_editor_plugin.h
texture_region_editor_plugin.cpp
texture_region_editor_plugin.h
theme_editor_plugin.cpp More custom theme support for editor 2016-09-20 20:41:57 +08:00
theme_editor_plugin.h
tile_map_editor_plugin.cpp Tilemap editor: Bucket tool - allow deleting and replacing of tiles 2016-09-02 12:04:52 +00:00
tile_map_editor_plugin.h Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this. 2016-09-10 16:44:03 -03:00
tile_set_editor_plugin.cpp
tile_set_editor_plugin.h