godot/tools/editor
2016-12-20 00:21:07 -03:00
..
fileserver
icons Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
io_plugins work in progress global illumination 2016-12-20 00:21:07 -03:00
plugins Blend shapes using transform feedback (GPU) 2016-11-24 20:46:55 -03:00
animation_editor.cpp AnimationEditor: zoom using ctrl+wheel 2016-09-23 14:57:54 +02:00
animation_editor.h Show a warning that an animation must be selected in order to edit it. Avoid copying/pasting if no anim selected. Closes #5799 2016-07-22 09:42:12 -03:00
array_property_edit.cpp
array_property_edit.h
asset_library_editor_plugin.cpp Add thread support to HTTPRequest, changed assetlib to use it. 2016-07-24 16:09:43 -03:00
asset_library_editor_plugin.h
call_dialog.cpp
call_dialog.h
code_editor.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
code_editor.h -Cleaned up find/replace bar for replace (made selection only default if selection exists), also made buttons look like buttons 2016-09-11 10:05:46 -03:00
connections_dialog.cpp Likely with bugs and with some features are missing, as well as profiler support, but VisualScript should be more or less done! 2016-08-06 19:00:54 -03:00
connections_dialog.h
create_dialog.cpp Added a generic AStar implementation to Godot. 2016-09-13 18:17:18 -03:00
create_dialog.h Added favorites and recent history to create dialog 2016-09-12 23:23:36 -03:00
dependency_editor.cpp
dependency_editor.h
doc_code_font.h
doc_font.h
doc_title_font.h
editor_asset_installer.cpp
editor_asset_installer.h
editor_autoload_settings.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
editor_autoload_settings.h
editor_data.cpp fix get_selected_nodes() 2016-09-10 17:50:20 -03:00
editor_data.h fix get_selected_nodes() 2016-09-10 17:50:20 -03:00
editor_dir_dialog.cpp Select newly created folder on Directory dialog 2016-09-06 07:33:59 +09:00
editor_dir_dialog.h
editor_file_dialog.cpp
editor_file_dialog.h
editor_file_system.cpp -Added bindings to the resource filesystem for editor 2016-09-10 17:34:27 -03:00
editor_file_system.h
editor_fonts.cpp -Added VeryLowDPI and MidDPI modes to Godot editor. 2016-09-13 11:05:47 -03:00
editor_fonts.h
editor_help.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
editor_help.h Making bits of docs appear in different dialogues is made easier with EditorHelpBit 2016-08-23 23:15:16 -03:00
editor_icons.h
editor_import_export.cpp Fix various warnings 2016-08-13 13:21:35 +02:00
editor_import_export.h
editor_initialize_ssl.cpp
editor_initialize_ssl.h
editor_log.cpp 2D Shaders are working again using the new syntax, though all is buggy in general 2016-10-10 18:31:01 -03:00
editor_log.h More custom theme support for editor 2016-09-20 20:41:57 +08:00
editor_name_dialog.cpp
editor_name_dialog.h
editor_node.cpp -Many many fixes 2016-10-29 20:48:09 -03:00
editor_node.h -Added ViewportContainer, this is the only way to make viewports show up in GUI now 2016-10-05 01:26:35 -03:00
editor_path.cpp
editor_path.h
editor_plugin_settings.cpp
editor_plugin_settings.h
editor_plugin.cpp Merge pull request #6525 from vnen/plugin-bottom-show-hide 2016-09-18 20:06:10 +02:00
editor_plugin.h Merge pull request #6525 from vnen/plugin-bottom-show-hide 2016-09-18 20:06:10 +02:00
editor_profiler.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
editor_profiler.h
editor_reimport_dialog.cpp
editor_reimport_dialog.h
editor_resource_preview.cpp -Added way to generate resource previews from script plugin. 2016-09-10 15:32:17 -03:00
editor_resource_preview.h -Added way to generate resource previews from script plugin. 2016-09-10 15:32:17 -03:00
editor_run_native.cpp
editor_run_native.h
editor_run_script.cpp
editor_run_script.h
editor_run.cpp Improve debug focus behavior 2016-09-14 04:02:18 +02:00
editor_run.h Improve debug focus behavior 2016-09-14 04:02:18 +02:00
editor_scale.cpp -Added VeryLowDPI and MidDPI modes to Godot editor. 2016-09-13 11:05:47 -03:00
editor_scale.h -Added VeryLowDPI and MidDPI modes to Godot editor. 2016-09-13 11:05:47 -03:00
editor_settings.cpp -Added VeryLowDPI and MidDPI modes to Godot editor. 2016-09-13 11:05:47 -03:00
editor_settings.h Added add_property_info function to Globals and EditorSettings classes 2016-08-16 17:10:53 -03:00
editor_sub_scene.cpp
editor_sub_scene.h
editor_themes.cpp -Added VeryLowDPI and MidDPI modes to Godot editor. 2016-09-13 11:05:47 -03:00
editor_themes.h -Cleaned up find/replace bar for replace (made selection only default if selection exists), also made buttons look like buttons 2016-09-11 10:05:46 -03:00
file_type_cache.cpp
file_type_cache.h
filesystem_dock.cpp Better editor settings for the FileSystem dock 2016-08-16 15:27:00 -03:00
filesystem_dock.h Better editor settings for the FileSystem dock 2016-08-16 15:27:00 -03:00
groups_editor.cpp
groups_editor.h
inspector_dock.cpp
inspector_dock.h
multi_node_edit.cpp
multi_node_edit.h
node_dock.cpp
node_dock.h
output_strings.cpp
output_strings.h
pane_drag.cpp
pane_drag.h
progress_dialog.cpp
progress_dialog.h
project_export.cpp
project_export.h
project_manager.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
project_manager.h Auto import project folder, confirm scan multiple folders or non-project folder 2016-08-01 22:59:12 +03:00
project_settings.cpp Merge pull request #6249 from volzhs/issue-6121 2016-08-28 12:02:08 +02:00
project_settings.h Show last added action on Input Map and implement InputEvent "==" 2016-08-28 15:18:13 +09:00
property_editor.cpp Merge pull request #6554 from pkowal1982/propertyeditortooltips 2016-10-03 11:48:08 +02:00
property_editor.h Modified resource menu for node scripts so it always goes through the new script wizard. 2016-09-12 19:32:09 -03:00
property_selector.cpp More visual script work 2016-08-25 17:45:20 -03:00
property_selector.h Even more work on visual script editor: 2016-08-26 17:38:25 -03:00
pvrtc_compress.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
pvrtc_compress.h
quick_open.cpp
quick_open.h
register_exporters.h
reparent_dialog.cpp
reparent_dialog.h
resources_dock.cpp Removed support for saving paths as relative, closes #5728 2016-07-22 10:39:46 -03:00
resources_dock.h
run_settings_dialog.cpp
run_settings_dialog.h
scene_tree_dock.cpp Modified resource menu for node scripts so it always goes through the new script wizard. 2016-09-12 19:32:09 -03:00
scene_tree_dock.h Modified resource menu for node scripts so it always goes through the new script wizard. 2016-09-12 19:32:09 -03:00
scene_tree_editor.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
scene_tree_editor.h
script_create_dialog.cpp VisualScript can now execute visual scripts, but there is no debugger or profiler yet. 2016-08-05 22:48:00 -03:00
script_create_dialog.h
script_editor_debugger.cpp Merge pull request #6479 from RandomShaper/improve-debug-focus 2016-10-03 11:36:01 +02:00
script_editor_debugger.h
SCsub
settings_config_dialog.cpp Fix Editor Settings dialog range editing by dragging and using the slider 2016-07-18 18:46:16 -03:00
settings_config_dialog.h Fix Editor Settings dialog range editing by dragging and using the slider 2016-07-18 18:46:16 -03:00
spatial_editor_gizmos.cpp work in progress global illumination 2016-12-20 00:21:07 -03:00
spatial_editor_gizmos.h work in progress global illumination 2016-12-20 00:21:07 -03:00