godot/core/math
2016-12-10 01:13:20 -03:00
..
a_star.cpp Added a generic AStar implementation to Godot. 2016-09-13 18:17:18 -03:00
a_star.h Added a generic AStar implementation to Godot. 2016-09-13 18:17:18 -03:00
aabb.cpp
aabb.h
bsp_tree.cpp
bsp_tree.h
camera_matrix.cpp DOF blur, near and far fields.. 2016-12-10 01:13:20 -03:00
camera_matrix.h DOF blur, near and far fields.. 2016-12-10 01:13:20 -03:00
face3.cpp
face3.h
geometry.cpp
geometry.h
math_2d.cpp Fix for #6158. Converting Vector2 to Size2 for scaling functions. 2016-09-19 23:31:45 -07:00
math_2d.h Fix for #6158. Converting Vector2 to Size2 for scaling functions. 2016-09-19 23:31:45 -07:00
math_defs.h
math_funcs.cpp
math_funcs.h all light types and shadows are working, pending a lot of clean-up 2016-11-09 23:55:06 -03:00
matrix3.cpp
matrix3.h
octree.h
plane.cpp
plane.h
quat.cpp
quat.h
quick_hull.cpp
quick_hull.h
SCsub
transform.cpp
transform.h
triangle_mesh.cpp
triangle_mesh.h
triangulate.cpp
triangulate.h
triangulator.cpp
triangulator.h
vector3.cpp Vector3: format properly, fix indents 2016-10-03 13:41:45 +02:00
vector3.h Vector3: added angle_to(Vector3 other) 2016-10-03 13:41:59 +02:00