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This adds the ability to add overrides for built-in actions (i.e. ui_*) in the editor. Also added a number of additional built-in actions for various text-related actions, gui-generic actions (like copy and paste) and graph-related actions (duplicate nodes), etc. Moved the definition of input actions to input_map, rather than in project_settings so the editor can make use of these actions as well. |
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.. | ||
default_controller_mappings.h | ||
gamecontrollerdb.txt | ||
godotcontrollerdb.txt | ||
input_builders.py | ||
input_event.cpp | ||
input_event.h | ||
input_map.cpp | ||
input_map.h | ||
input.cpp | ||
input.h | ||
SCsub |