godot/.github
reduz 6f51eca1e3 Discern between virtual and abstract class bindings
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract".
* Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions.
* Converted a large amount of classes from "abstract" to "virtual" where it makes sense.

Most classes that make sense have been converted. Missing:

* Physics servers
* VideoStream
* Script* classes.

which will go in a separate PR due to the complexity involved.
2022-03-10 12:28:11 +01:00
..
actions [CI] Refactor CI actions, use sub-actions, matrices. 2021-09-14 12:46:16 +02:00
ISSUE_TEMPLATE
workflows Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
CODEOWNERS Replace stb_vorbis with libogg+libvorbis 2021-09-09 19:39:04 -07:00
PULL_REQUEST_TEMPLATE.md