mirror of
https://github.com/godotengine/godot.git
synced 2024-12-09 10:09:20 +08:00
81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
20 lines
880 B
XML
20 lines
880 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisualShaderNodeVec4Parameter" inherits="VisualShaderNodeParameter" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
A 4D vector parameter to be used within the visual shader graph.
|
|
</brief_description>
|
|
<description>
|
|
Translated to [code]uniform vec4[/code] in the shader language.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<members>
|
|
<member name="default_value" type="Vector4" setter="set_default_value" getter="get_default_value" default="Vector4(0, 0, 0, 0)">
|
|
A default value to be assigned within the shader.
|
|
</member>
|
|
<member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false">
|
|
Enables usage of the [member default_value].
|
|
</member>
|
|
</members>
|
|
</class>
|