..
doc_classes
[macOS/iOS export] Add option to set custom Info.plist data.
2024-01-11 21:05:35 +02:00
export
Merge pull request #87908 from bruvzg/mac_gen_plist
2024-02-13 17:24:07 +01:00
crash_handler_macos.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
crash_handler_macos.mm
[macOS] Add SIGTRAP to the crash handler.
2024-02-01 23:30:33 +02:00
detect.py
Migrate macos controller API to GameController.h
2024-02-20 08:13:05 -06:00
dir_access_macos.h
Add method to check if filesystem is case sensitive.
2023-10-09 11:00:15 +03:00
dir_access_macos.mm
Add method to check if filesystem is case sensitive.
2023-10-09 11:00:15 +03:00
display_server_macos.h
Merge pull request #87384 from bruvzg/sys_base_color
2024-02-13 23:43:21 +01:00
display_server_macos.mm
[macOS] Ignore window decorations in confined mouse mode to match other platforms.
2024-02-18 23:53:45 +02:00
gl_manager_macos_angle.h
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
gl_manager_macos_angle.mm
[macOS] Switch ANGLE backend to ANGLE over OpenGL, switch default compatibility renderer back to native.
2023-12-05 15:39:40 +02:00
gl_manager_macos_legacy.h
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
gl_manager_macos_legacy.mm
Replace ERR_FAIL_COND
with ERR_FAIL_NULL
where applicable
2023-10-08 17:23:33 +02:00
godot_application_delegate.h
[macOS] Add support for native help menu search callbacks, integrate editor help.
2024-02-13 18:37:37 +02:00
godot_application_delegate.mm
Merge pull request #87384 from bruvzg/sys_base_color
2024-02-13 23:43:21 +01:00
godot_application.h
Cleanup and unify keyboard input.
2023-01-23 15:08:12 +02:00
godot_application.mm
Cleanup and unify keyboard input.
2023-01-23 15:08:12 +02:00
godot_button_view.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
godot_button_view.mm
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
godot_content_view.h
[macOS] Handle Trackpad / Magic Mouse swipe events and simulate XBUTTON1 / XBUTTON2 buttons.
2024-01-17 00:08:24 +02:00
godot_content_view.mm
Merge pull request #87277 from bruvzg/macos_swipe
2024-02-13 17:23:46 +01:00
godot_main_macos.mm
use autorelease pools around main loop
2024-02-02 07:06:53 +11:00
godot_menu_delegate.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
godot_menu_delegate.mm
Don't use TTR/RTR for ERR/WARN prints
2023-11-12 12:00:55 +01:00
godot_menu_item.h
[macOS] Add about_to_open
and popup_hide
callback for the global menus, move part of logic to the PopupMenu to allow live menu modification.
2023-10-04 09:49:51 +03:00
godot_menu_item.mm
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
godot_open_save_delegate.h
[Native File Dialog] Add support for adding custom options to the dialogs.
2024-01-24 15:00:31 +02:00
godot_open_save_delegate.mm
[macOS] Do not show file type popup in the native file dialog if there's only one option, improve *.*
filter handling.
2024-02-04 21:30:59 +02:00
godot_status_item.h
Implement support for application status indicators (tray icons).
2024-02-13 15:59:35 +02:00
godot_status_item.mm
Implement support for application status indicators (tray icons).
2024-02-13 15:59:35 +02:00
godot_window_delegate.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
godot_window_delegate.mm
[macOS] Update window visible state on deminiaturize.
2024-01-22 11:35:37 +02:00
godot_window.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
godot_window.mm
[macOS] Fix IME focus in popup windows.
2023-06-09 08:03:13 +03:00
joypad_macos.h
Migrate macos controller API to GameController.h
2024-02-20 08:13:05 -06:00
joypad_macos.mm
Migrate macos controller API to GameController.h
2024-02-20 08:13:05 -06:00
key_mapping_macos.h
Add InputEventKey.location to tell left from right
2024-01-26 14:42:28 +01:00
key_mapping_macos.mm
Add InputEventKey.location to tell left from right
2024-01-26 14:42:28 +01:00
macos_terminal_logger.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
macos_terminal_logger.mm
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
os_macos.h
Migrate macos controller API to GameController.h
2024-02-20 08:13:05 -06:00
os_macos.mm
Migrate macos controller API to GameController.h
2024-02-20 08:13:05 -06:00
platform_config.h
Migrate macos controller API to GameController.h
2024-02-20 08:13:05 -06:00
platform_gl.h
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
platform_macos_builders.py
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
README.md
Update all outdated online documentation links
2023-01-14 19:38:00 +03:00
rendering_context_driver_vulkan_macos.h
[macOS / iOS] Switch Vulkan init to VK_EXT_metal_surface extension.
2024-02-13 16:57:02 +02:00
rendering_context_driver_vulkan_macos.mm
[macOS / iOS] Switch Vulkan init to VK_EXT_metal_surface extension.
2024-02-13 16:57:02 +02:00
SCsub
Migrate macos controller API to GameController.h
2024-02-20 08:13:05 -06:00
tts_macos.h
Windows TTS: Use HashMap instead of RBMap for ids
2023-04-11 15:54:21 +02:00
tts_macos.mm
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00