godot/scene/3d
Rémi Verschelde 06fd6e6945
Merge pull request #34019 from nekomatata/inspector-transform-update
Update transform property in the inspector when changing translation/rotation/scale
2019-12-01 11:43:04 +01:00
..
area.cpp
area.h
arvr_nodes.cpp
arvr_nodes.h Camera: Don't set default value for project_position 2019-11-10 00:17:26 +01:00
audio_stream_player_3d.cpp Merge pull request #30497 from Calinou/editor-gizmos-change-notify 2019-09-23 22:22:49 +02:00
audio_stream_player_3d.h
baked_lightmap.cpp Merge pull request #32051 from qarmin/some_error_explanation 2019-09-25 11:51:54 +02:00
baked_lightmap.h
bone_attachment.cpp
bone_attachment.h
camera.cpp Camera: Don't set default value for project_position 2019-11-10 00:17:26 +01:00
camera.h Camera: Don't set default value for project_position 2019-11-10 00:17:26 +01:00
collision_object.cpp Remove some unneeded checks in CollisionObject(2D) 2019-08-30 14:22:46 -03:00
collision_object.h
collision_polygon.cpp Draw 3D collision shape/raycast gizmos in grayscale when disabled 2019-08-21 15:32:51 +02:00
collision_polygon.h
collision_shape.cpp
collision_shape.h
cpu_particles.cpp Fixed disconnecting not connected signal 2019-10-29 00:53:48 +01:00
cpu_particles.h Fixed delay when CPUParticles & CPUParticles2D start being emitted 2019-10-20 09:50:00 +02:00
gi_probe.cpp GIProbe::bake: Remove check for ownership 2019-11-21 08:48:56 +01:00
gi_probe.h
immediate_geometry.cpp
immediate_geometry.h
interpolated_camera.cpp
interpolated_camera.h
light.cpp
light.h
listener.cpp
listener.h
mesh_instance.cpp Added skin support and simplified APIs to override bone position. 2019-09-18 19:46:32 -03:00
mesh_instance.h Added skin support and simplified APIs to override bone position. 2019-09-18 19:46:32 -03:00
multimesh_instance.cpp
multimesh_instance.h
navigation_mesh.cpp Add option to create navmesh from objects in group 2019-10-16 12:01:10 +02:00
navigation_mesh.h Fix some crashes and using null pointers 2019-10-28 08:07:29 +01:00
navigation.cpp Added some obvious errors explanations 2019-09-25 10:28:50 +02:00
navigation.h
particles.cpp Fixed Particles restart after visibility has been set to off and on again 2019-11-09 09:51:17 +01:00
particles.h
path.cpp Port Path2D changes to 3D 2019-11-30 12:43:34 +01:00
path.h
physics_body.cpp Merge pull request #30588 from Demiu/patch-1 2019-11-07 15:11:53 +01:00
physics_body.h Merge pull request #31476 from SoulForMachine/fix-move-and-slide-error 2019-09-03 12:51:42 +02:00
physics_joint.cpp
physics_joint.h
portal.cpp
portal.h
position_3d.cpp
position_3d.h
proximity_group.cpp
proximity_group.h
ray_cast.cpp Draw 3D collision shape/raycast gizmos in grayscale when disabled 2019-08-21 15:32:51 +02:00
ray_cast.h
reflection_probe.cpp
reflection_probe.h
remote_transform.cpp
remote_transform.h
room_instance.cpp
room_instance.h
SCsub
skeleton.cpp Merge pull request #32380 from fire/skin_registration 2019-09-27 21:51:35 +02:00
skeleton.h Restore bone_custom_pose in skeletons 2019-09-26 04:06:47 -07:00
soft_body.cpp Merge pull request #33209 from Jummit/soft-body-tutorial 2019-11-01 14:04:50 +01:00
soft_body.h
spatial_velocity_tracker.cpp
spatial_velocity_tracker.h
spatial.cpp Update transform property in the inspector when changing translation/rotation/scale 2019-11-30 17:16:19 +01:00
spatial.h
spring_arm.cpp
spring_arm.h
sprite_3d.cpp Auto-increment frame_coords when keying 2019-10-22 20:12:55 +02:00
sprite_3d.h Merge pull request #30635 from KoBeWi/billbo_3dns 2019-08-29 13:06:37 +02:00
vehicle_body.cpp
vehicle_body.h
visibility_notifier.cpp
visibility_notifier.h
visual_instance.cpp
visual_instance.h
voxel_light_baker.cpp
voxel_light_baker.h
world_environment.cpp
world_environment.h