godot/drivers
Ferenc Arn 06fcbe0092 Don't add clearcoat BRDF to specular light as-is.
BRDF needs to be multiplied with N.L, the incoming light and attenuation. Also specular_blob_intensity should affect clearcoat.
2017-10-21 20:25:17 -04:00
..
alsa
convex_decomp
coreaudio Merged iphone and osx audio drivers into drivers/coreaudio 2017-09-30 02:16:42 -03:00
gl_context
gles3 Don't add clearcoat BRDF to specular light as-is. 2017-10-21 20:25:17 -04:00
png Use BoolVariable for third-party options. 2017-09-25 14:36:30 -04:00
pulseaudio Fixed issues with surround sound on audio server 2017-09-12 15:13:28 -03:00
rtaudio Fix crash when no audio driver is available 2017-09-13 20:54:55 -03:00
unix Use execvp instead of execv to allow OS.execute() to search through PATH. 2017-10-11 01:07:27 +02:00
wasapi Fixed issues with surround sound on audio server 2017-09-12 15:13:28 -03:00
windows Fixed issue #12019, which prevented the creation of new folders on Windows platform 2017-10-13 00:34:05 +02:00
xaudio2
zlib
register_driver_types.cpp
register_driver_types.h
SCsub Merged iphone and osx audio drivers into drivers/coreaudio 2017-09-30 02:16:42 -03:00