godot/drivers/gles3/shaders
Rémi Verschelde 06fc2378de
Merge pull request #51491 from Calinou/glow-add-high-quality-mode-3.x
Add high quality glow mode (3.x)
2021-10-08 07:47:07 +02:00
..
blend_shape.glsl
canvas_shadow.glsl
canvas.glsl Convert output of GLES2 to linear color space if keep_3d_linear is enabled 2021-08-23 15:59:56 +10:00
copy.glsl
cube_to_dp.glsl
cubemap_filter.glsl
effect_blur.glsl Add high quality glow mode 2021-08-11 17:00:41 +02:00
exposure.glsl
lens_distorted.glsl
particles.glsl
resolve.glsl
scene.glsl Fix issue #51897 (horizon occlusion causing black blob), fix ver. SP1 2021-08-20 19:04:27 +01:00
screen_space_reflection.glsl
SCsub
ssao_blur.glsl
ssao_minify.glsl
ssao.glsl
subsurf_scattering.glsl
tonemap.glsl Add a new high quality tonemapper: ACES Fitted 2021-09-08 19:12:09 -03:00