godot/modules/mono
Rémi Verschelde 06a33e590f
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
Reimplement ping-pong animation and reverse playback
2021-11-09 22:11:04 +01:00
..
build_scripts Use maximum zlib compression when generating editor translation headers 2021-10-29 19:07:48 +02:00
doc_classes Enable mono editor build in CI 2021-11-09 11:02:04 +01:00
editor clang-format: Enable BreakBeforeTernaryOperators 2021-10-28 15:57:41 +02:00
glue Merge pull request #53819 from TokageItLab/re-implement-ping-pong 2021-11-09 22:11:04 +01:00
icons
mono_gd clang-format: Enable BreakBeforeTernaryOperators 2021-10-28 15:57:41 +02:00
utils Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3 2021-10-30 02:05:49 +02:00
__init__.py
.editorconfig
.gitignore
class_db_api_json.cpp
class_db_api_json.h
config.py Add support for the RISC-V architecture 2021-10-22 12:51:10 -05:00
csharp_script.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
csharp_script.h Keep order for C# exported members 2021-10-22 19:25:01 +02:00
Directory.Build.props
godotsharp_defs.h
godotsharp_dirs.cpp
godotsharp_dirs.h
managed_callable.cpp
managed_callable.h
mono_gc_handle.cpp
mono_gc_handle.h
register_types.cpp
register_types.h
SCsub SCons: Fix missing mono .gen.cpp sources after #53860 2021-10-16 15:53:14 +02:00
SdkPackageVersions.props
signal_awaiter_utils.cpp
signal_awaiter_utils.h