godot/editor/debugger
Haoyu Qiu 84aee17901 Improvements and fixes based on Weblate comments
* Description of `ui_text_submit` action should be "Submit Text" instead of "Text Submitted".
* Spell out "Animation" instead of using "Anim.".
* Treat "Max" as regular word instead of writing "Max.".
* Use generic "Set %s" for action name instead of a dedicated "Set target_position".
* Add translator comment for:
    * "Inclusive" and "Self" in the profiler.
    * Places where it needs the context about being an editor progress label.
    * "Duplicated Animation Name" since it's refering to the new name of a duplicated animation.
    * Disambiguation of "View Plane Transform", "Paste Selects" and "Display Normal".
* Fix wrong undo action name for renaming an input action.
* Fix missing end quote in a shader error message.
* In class reference:
    * Fix duplicated "if" in the description of `signf()`.
    * Fix mismatched example output in `String.operator %()`.
    * Fix typo in the description of `Decal.texture_emission`.
    * Unify description of `String.match()` and `StringName.match()`.
2023-02-13 15:22:18 +08:00
..
debug_adapter
editor_debugger_inspector.cpp
editor_debugger_inspector.h
editor_debugger_node.cpp Add EditorUndoRedoManager singleton 2023-01-16 01:11:52 +01:00
editor_debugger_node.h
editor_debugger_server.cpp
editor_debugger_server.h
editor_debugger_tree.cpp
editor_debugger_tree.h
editor_performance_profiler.cpp
editor_performance_profiler.h
editor_profiler.cpp Improvements and fixes based on Weblate comments 2023-02-13 15:22:18 +08:00
editor_profiler.h
editor_visual_profiler.cpp
editor_visual_profiler.h
script_editor_debugger.cpp Pace debugger draw requests 2023-02-07 12:10:28 +01:00
script_editor_debugger.h Pace debugger draw requests 2023-02-07 12:10:28 +01:00
SCsub