godot/modules/gdscript
Ryan Roden-Corrent 8dcc39ec91
Include gdscript warning name in LSP message.
My initial attempt changed this in the gdscript code, which resulted in
a duplicate warning name in the builtin editor. We should just append
the warning name in the LSP instead.

This uses parens to match what is shown in the builtin editor.
2020-07-14 07:11:16 -04:00
..
doc_classes Improve the preload and load descriptions 2020-06-28 20:51:46 +02:00
editor Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter 2020-07-11 17:09:58 +01:00
icons
language_server Include gdscript warning name in LSP message. 2020-07-14 07:11:16 -04:00
config.py
gdscript_compiler.cpp Merge pull request #38067 from ThakeeNathees/elif-error-line-fixed 2020-06-17 19:17:44 +02:00
gdscript_compiler.h
gdscript_editor.cpp Merge pull request #39315 from ThakeeNathees/ctrl-click-fix-for-subclasses 2020-06-16 09:26:15 +02:00
gdscript_function.cpp Actually set GDScript static reference 2020-05-29 11:01:48 -03:00
gdscript_function.h
gdscript_functions.cpp
gdscript_functions.h
gdscript_parser.cpp Fix: editor crash on super constructor called 2020-07-04 16:06:07 +05:30
gdscript_parser.h break, continue outside of a loop, match statement handled 2020-05-15 03:16:50 +05:30
gdscript_tokenizer.cpp Rename String bin_to_int64 to bin_to_int 2020-06-03 00:04:15 -04:00
gdscript_tokenizer.h
gdscript.cpp Revert "Include gdscript warning name in the warning message." 2020-07-14 06:43:58 -04:00
gdscript.h Add override keywords. 2020-07-10 13:56:54 +01:00
register_types.cpp Expose Syntax highlighter for editor plugins 2020-07-11 15:40:00 +01:00
register_types.h
SCsub