.. |
renderer_rd
|
Replace ACES tonemapper with a high quality one
|
2021-09-07 19:46:02 -03:00 |
rasterizer_dummy.h
|
Use real_t and double where appropriate in Particles
|
2021-08-12 11:35:31 -05:00 |
renderer_canvas_cull.cpp
|
Makes FontData importable resource.
|
2021-08-27 15:43:18 +03:00 |
renderer_canvas_cull.h
|
Makes FontData importable resource.
|
2021-08-27 15:43:18 +03:00 |
renderer_canvas_render.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
renderer_canvas_render.h
|
Makes FontData importable resource.
|
2021-08-27 15:43:18 +03:00 |
renderer_compositor.cpp
|
Add stereoscopic rendering through multiview
|
2021-06-13 22:52:20 +10:00 |
renderer_compositor.h
|
Add source rectangle to blit
|
2021-08-29 14:57:16 +10:00 |
renderer_scene_cull.cpp
|
Improvements to SpotLight3D and OmniLight3D's shadows
|
2021-08-19 13:46:51 +02:00 |
renderer_scene_cull.h
|
Implement more rendering options as specialization constants
|
2021-07-19 21:51:29 -03:00 |
renderer_scene_occlusion_cull.cpp
|
Clean up RenderingServer and its bindings
|
2021-07-01 09:07:36 -03:00 |
renderer_scene_occlusion_cull.h
|
Some work on double support
|
2021-08-09 17:43:48 -05:00 |
renderer_scene_render.cpp
|
Inverse XR camera offset for stereoscopic rendering
|
2021-06-19 19:33:40 +10:00 |
renderer_scene_render.h
|
Implement more rendering options as specialization constants
|
2021-07-19 21:51:29 -03:00 |
renderer_scene.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
renderer_scene.h
|
Implement more rendering options as specialization constants
|
2021-07-19 21:51:29 -03:00 |
renderer_storage.cpp
|
Rewrite render code to be more cache and thread friendly.
|
2021-01-05 08:50:18 -03:00 |
renderer_storage.h
|
Use real_t and double where appropriate in Particles
|
2021-08-12 11:35:31 -05:00 |
renderer_thread_pool.cpp
|
Threaded optimizations to cull and render
|
2021-01-05 08:50:18 -03:00 |
renderer_thread_pool.h
|
Threaded optimizations to cull and render
|
2021-01-05 08:50:18 -03:00 |
renderer_viewport.cpp
|
Add source rectangle to blit
|
2021-08-29 14:57:16 +10:00 |
renderer_viewport.h
|
Optionally scale 3D render content
|
2021-08-26 20:48:40 +10:00 |
rendering_device_binds.cpp
|
Implement Binary Shader Compilation
|
2021-07-26 08:40:39 -03:00 |
rendering_device_binds.h
|
Implement Binary Shader Compilation
|
2021-07-26 08:40:39 -03:00 |
rendering_device.cpp
|
Fixes to mobile renderer
|
2021-08-17 13:52:06 -03:00 |
rendering_device.h
|
Optionally scale 3D render content
|
2021-08-26 20:48:40 +10:00 |
rendering_server_default.cpp
|
Use doubles for time in many other places
|
2021-08-09 14:05:42 -05:00 |
rendering_server_default.h
|
Makes FontData importable resource.
|
2021-08-27 15:43:18 +03:00 |
rendering_server_globals.cpp
|
Refactor VisibilityNotifier
|
2021-06-16 10:48:57 -03:00 |
rendering_server_globals.h
|
Refactor VisibilityNotifier
|
2021-06-16 10:48:57 -03:00 |
SCsub
|
RenderingServer reorganization
|
2020-12-04 18:39:46 -03:00 |
shader_language.cpp
|
More fixes to mobile renderer
|
2021-08-18 12:20:19 -03:00 |
shader_language.h
|
More fixes to mobile renderer
|
2021-08-18 12:20:19 -03:00 |
shader_types.cpp
|
Removed RESTART built-in from start particle shader function
|
2021-08-17 15:13:16 +03:00 |
shader_types.h
|
Added editor dialog for easily creating shaders.
|
2021-08-07 21:02:13 +03:00 |
shader_warnings.cpp
|
Added a shader warning about unused local variable
|
2021-06-29 15:39:37 +03:00 |
shader_warnings.h
|
Added a shader warning about unused local variable
|
2021-06-29 15:39:37 +03:00 |