godot/scene
Malcolm Nixon 0646b230e4 Fix enabling NavigationRegion3D saved disabled
This PR fixes issue #83364 by always registering the region when it enters the tree, and instead using region_set_enabled to control whether its enabled. The same logical changes have been applied to NavigationRegion2D.
2023-10-14 23:17:57 -04:00
..
2d Fix enabling NavigationRegion3D saved disabled 2023-10-14 23:17:57 -04:00
3d Fix enabling NavigationRegion3D saved disabled 2023-10-14 23:17:57 -04:00
animation Merge pull request #83030 from TokageItLab/patch-misc-blending 2023-10-09 15:40:14 +02:00
audio
debugger
gui Merge pull request #80916 from ajreckof/fix-deferred-mode-not-working-for-color-picker-sliders 2023-10-13 22:15:45 +02:00
main Merge pull request #82100 from bitsawer/fix_shader_globals_override 2023-10-11 22:50:08 +02:00
resources Merge pull request #83179 from clayjohn/tangents-sanitize 2023-10-13 22:17:02 +02:00
theme Merge pull request #82653 from MewPurPur/simplify-region-folding-icon 2023-10-04 15:35:57 +02:00
property_utils.cpp
property_utils.h
register_scene_types.cpp Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +09:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub