godot/editor/import
Rémi Verschelde 9263f8eb4b
Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2
We haven't had a proper implementation for COMPRESS_PVRTC2 (which is PVRTC1 2-bpp) in years,
so let's drop it instead of keeping a compress type which doesn't work.

The other enum values were renamed to clarify that our PVRTC2 and PVRTC4 are respectively
PVRTC1 2-bpp and PVRTC1 4-bpp. PVRTC2 2-bpp and 4-bpp are not implemented yet.
2020-12-10 23:14:04 +01:00
..
atlas_import_failed.xpm
collada.cpp
collada.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
editor_import_collada.cpp Merge pull request #43742 from qarmin/editor_modules_default_values 2020-12-08 15:53:42 +01:00
editor_import_collada.h
editor_import_plugin.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
editor_import_plugin.h
editor_scene_importer_gltf.cpp Rebind Mesh/ArrayMesh enums 2020-12-04 19:34:50 -05:00
editor_scene_importer_gltf.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
resource_importer_bitmask.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
resource_importer_bitmask.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
resource_importer_csv_translation.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
resource_importer_csv_translation.h
resource_importer_csv.cpp
resource_importer_csv.h
resource_importer_image.cpp
resource_importer_image.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
resource_importer_layered_texture.cpp
resource_importer_layered_texture.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
resource_importer_obj.cpp Refactored Mesh internals and formats. 2020-12-02 13:07:59 -03:00
resource_importer_obj.h Refactored Mesh internals and formats. 2020-12-02 13:07:59 -03:00
resource_importer_scene.cpp Refactored Mesh internals and formats. 2020-12-02 13:07:59 -03:00
resource_importer_scene.h Refactored Mesh internals and formats. 2020-12-02 13:07:59 -03:00
resource_importer_shader_file.cpp
resource_importer_shader_file.h
resource_importer_texture_atlas.cpp Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv 2020-11-21 02:42:29 -05:00
resource_importer_texture_atlas.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
resource_importer_texture.cpp Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2 2020-12-10 23:14:04 +01:00
resource_importer_texture.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
resource_importer_wav.cpp
resource_importer_wav.h
SCsub