godot/servers/rendering
clayjohn 062fb8b0dc Ignore depth draw optimization when using depth draw alpha prepass
This is necessary as the scene shader still uses alpha in this case so we can't discard fragments that weren't written to the depth buffer
2023-01-03 12:33:07 -08:00
..
dummy Merge pull request #70253 from BastiaanOlij/cleanup_sky_render 2022-12-23 23:44:02 +01:00
environment
renderer_rd Ignore depth draw optimization when using depth draw alpha prepass 2023-01-03 12:33:07 -08:00
storage Cleanup and improve sky render 2022-12-23 19:45:19 +11:00
renderer_canvas_cull.cpp Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior. 2022-12-17 22:47:54 +02:00
renderer_canvas_cull.h Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior. 2022-12-17 22:47:54 +02:00
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h
renderer_geometry_instance.cpp Added options for sorting transparent objects (port of PR 63040) 2022-12-23 19:30:33 +11:00
renderer_geometry_instance.h Added options for sorting transparent objects (port of PR 63040) 2022-12-23 19:30:33 +11:00
renderer_scene_cull.cpp Merge pull request #70253 from BastiaanOlij/cleanup_sky_render 2022-12-23 23:44:02 +01:00
renderer_scene_cull.h Merge pull request #69998 from BastiaanOlij/sorting-pivot-4 2022-12-23 09:47:24 +01:00
renderer_scene_occlusion_cull.cpp Add safety-checks before some servers free() 2022-12-29 16:23:38 -05:00
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
renderer_scene_render.h
renderer_viewport.cpp
renderer_viewport.h
rendering_device_binds.cpp
rendering_device_binds.h
rendering_device.cpp Changed STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT type to enum flags 2022-12-15 14:10:37 +03:00
rendering_device.h Changed STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT type to enum flags 2022-12-15 14:10:37 +03:00
rendering_method.cpp
rendering_method.h Added options for sorting transparent objects (port of PR 63040) 2022-12-23 19:30:33 +11:00
rendering_server_default.cpp
rendering_server_default.h Merge pull request #69998 from BastiaanOlij/sorting-pivot-4 2022-12-23 09:47:24 +01:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp Fix shader crash when using boolean type for vertex->fragment varyings 2022-12-23 07:47:49 +03:00
shader_compiler.h
shader_language.cpp Fix shader crash when using boolean type for vertex->fragment varyings 2022-12-23 07:47:49 +03:00
shader_language.h Fix shader crash when using boolean type for vertex->fragment varyings 2022-12-23 07:47:49 +03:00
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp
shader_types.h
shader_warnings.cpp
shader_warnings.h