godot/modules/mbedtls
Fabio Alessandrelli 35c223680a [mbedTLS] Keep reading/writing partial until "would block"
Them mbedTLS read and write functions will never read or write more than
the negotiated fragment length at every iteration (which usually depends
on MBEDTLS_SSL_IN_CONTENT_LEN and MBEDTLS_SSL_OUT_CONTENT_LEN).

For this reason, when reading or writing partial data, we must always
keep retrying until we receive a "would block" (no bytes read or wrote),
or we have fulfilled the read or write.
2024-11-09 17:20:10 +01:00
..
tests
config.py
crypto_mbedtls.cpp [mbedTLS] Enable TLS 1.3 support 2024-09-26 17:37:38 +02:00
crypto_mbedtls.h Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
dtls_server_mbedtls.cpp
dtls_server_mbedtls.h
packet_peer_mbed_dtls.cpp
packet_peer_mbed_dtls.h
register_types.cpp [mbedTLS] Enable TLS 1.3 support 2024-09-26 17:37:38 +02:00
register_types.h
SCsub [mbedTLS] Enable TLS 1.3 support 2024-09-26 17:37:38 +02:00
stream_peer_mbedtls.cpp [mbedTLS] Keep reading/writing partial until "would block" 2024-11-09 17:20:10 +01:00
stream_peer_mbedtls.h
tls_context_mbedtls.cpp
tls_context_mbedtls.h