mirror of
https://github.com/godotengine/godot.git
synced 2024-12-15 10:12:40 +08:00
94103c0c02
Done: - X11, server (tested) - Windows (developed, would be nice to retest) - OSX (not tested) Prepared (not developed): - Android (code is here, but may not compile) - iphone - winrt - bb10 - haiku - javascript
31 lines
726 B
Python
31 lines
726 B
Python
#!/usr/bin/env python
|
|
|
|
Import('env')
|
|
|
|
|
|
common_win = [
|
|
"context_gl_win.cpp",
|
|
"os_windows.cpp",
|
|
"ctxgl_procaddr.cpp",
|
|
"key_mapping_win.cpp",
|
|
"tcp_server_winsock.cpp",
|
|
"packet_peer_udp_winsock.cpp",
|
|
"stream_peer_winsock.cpp",
|
|
"joypad.cpp",
|
|
"power_windows.cpp",
|
|
]
|
|
|
|
restarget = "godot_res" + env["OBJSUFFIX"]
|
|
|
|
obj = env.RES(restarget, 'godot_res.rc')
|
|
|
|
common_win.append(obj)
|
|
|
|
env.Program('#bin/godot', ['godot_win.cpp'] + common_win, PROGSUFFIX=env["PROGSUFFIX"])
|
|
|
|
# Microsoft Visual Studio Project Generation
|
|
if (env['vsproj']) == "yes":
|
|
env.vs_srcs = env.vs_srcs + ["platform/windows/godot_win.cpp"]
|
|
for x in common_win:
|
|
env.vs_srcs = env.vs_srcs + ["platform/windows/" + str(x)]
|