godot/scene/3d
Rémi Verschelde 0f9925c0f9
Merge pull request #95542 from KoBeWi/go_bind_yourself
Remove empty `bind_methods()`
2024-08-16 14:35:51 +02:00
..
physics Expose ShapeCast{2D,3D}::get_collision_result 2024-08-15 16:20:13 +02:00
audio_listener_3d.cpp Expose is_part_of_edited_scene() 2024-04-26 11:49:38 +02:00
audio_listener_3d.h
audio_stream_player_3d.compat.inc
audio_stream_player_3d.cpp Add stop_callable to AudioStreamPlayerInternal 2024-08-11 20:27:15 +08:00
audio_stream_player_3d.h Add samples playback support 2024-06-18 11:06:31 -04:00
bone_attachment_3d.compat.inc replace bone_pose_updated to skeleton_updated signal 2024-04-13 05:48:42 +09:00
bone_attachment_3d.cpp Reset when disabling override pose in BoneAttachment3D 2024-06-28 00:48:26 +09:00
bone_attachment_3d.h replace bone_pose_updated to skeleton_updated signal 2024-04-13 05:48:42 +09:00
camera_3d.cpp Fixed Timestep Interpolation (3D) 2024-07-07 22:15:23 +02:00
camera_3d.h Fixed Timestep Interpolation (3D) 2024-07-07 22:15:23 +02:00
cpu_particles_3d.cpp Merge pull request #91449 from Arnklit/particles-emission-ring-shape-fix2 2024-05-14 18:09:47 +02:00
cpu_particles_3d.h
decal.cpp [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
decal.h
fog_volume.cpp [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
fog_volume.h
gpu_particles_3d.cpp Fix GPUParticles Inherit Velocity breaking with physics movement 2024-07-02 01:46:57 +02:00
gpu_particles_3d.h
gpu_particles_collision_3d.cpp [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
gpu_particles_collision_3d.h
importer_mesh_instance_3d.cpp
importer_mesh_instance_3d.h
label_3d.cpp [Scene] Add SceneStringNames::font(_size/_color) 2024-06-18 17:24:27 +02:00
label_3d.h
light_3d.cpp
light_3d.h
lightmap_gi.cpp Merge pull request #95000 from Calinou/lightmapgi-environment-fix-custom-rotation-bake 2024-08-16 10:35:13 +02:00
lightmap_gi.h Lightmapper: Prevent infinite loop when blitting lightmaps into an atlas 2024-07-13 13:10:04 +02:00
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h Lightmapper: Prevent infinite loop when blitting lightmaps into an atlas 2024-07-13 13:10:04 +02:00
marker_3d.cpp
marker_3d.h
mesh_instance_3d.cpp
mesh_instance_3d.h
multimesh_instance_3d.cpp
multimesh_instance_3d.h
navigation_agent_3d.cpp Fix physics tick counter 2024-07-07 19:04:05 +02:00
navigation_agent_3d.h Fix physics tick counter 2024-07-07 19:04:05 +02:00
navigation_link_3d.cpp Add NavigationLink function to change navigation map 2024-08-15 22:37:02 +02:00
navigation_link_3d.h Add NavigationLink function to change navigation map 2024-08-15 22:37:02 +02:00
navigation_obstacle_3d.cpp
navigation_obstacle_3d.h
navigation_region_3d.cpp Fix NavigationRegion3D not reacting to runtime debug enabled change 2024-05-23 20:01:47 +02:00
navigation_region_3d.h
node_3d.cpp Fixed Timestep Interpolation (3D) 2024-07-07 22:15:23 +02:00
node_3d.h Fixed Timestep Interpolation (3D) 2024-07-07 22:15:23 +02:00
occluder_instance_3d.cpp Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
occluder_instance_3d.h Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
path_3d.cpp
path_3d.h
physical_bone_simulator_3d.cpp Fix child bones of the physical bone aren't modified 2024-06-11 14:43:17 +09:00
physical_bone_simulator_3d.h
reflection_probe.cpp
reflection_probe.h
remote_transform_3d.cpp
remote_transform_3d.h
SCsub
skeleton_3d.compat.inc
skeleton_3d.cpp Make Skeleton3D bone simulator an internal child 2024-08-07 11:38:16 +02:00
skeleton_3d.h Re-add Skeleton3D::animate_physical_bones 2024-07-14 14:24:25 +09:00
skeleton_ik_3d.cpp Fixed Timestep Interpolation (3D) 2024-07-07 22:15:23 +02:00
skeleton_ik_3d.h Add SkeletonIK3D get/set_interpolation compat from #87888 2024-04-18 01:49:12 -07:00
skeleton_modifier_3d.cpp Fix incorrect warning on SkeletonModifier 2024-08-15 16:53:18 +09:00
skeleton_modifier_3d.h Allow users to override SkeletonModifier3D._process_modification 2024-05-09 19:48:56 -07:00
soft_body_3d.cpp Merge pull request #86310 from jirisvd/fix-softbody-reload 2024-08-16 14:31:45 +02:00
soft_body_3d.h
sprite_3d.cpp Fix Issue #94145 Incorrect text in the Node Configuration Warning dialog 2024-07-09 22:36:18 +02:00
sprite_3d.h
velocity_tracker_3d.cpp
velocity_tracker_3d.h
visible_on_screen_notifier_3d.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
visible_on_screen_notifier_3d.h
visual_instance_3d.cpp Fixed Timestep Interpolation (3D) 2024-07-07 22:15:23 +02:00
visual_instance_3d.h Fixed Timestep Interpolation (3D) 2024-07-07 22:15:23 +02:00
voxel_gi.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
voxel_gi.h
voxelizer.cpp
voxelizer.h
world_environment.cpp
world_environment.h
xr_body_modifier_3d.cpp Subscribe to correct tracker signals 2024-04-22 18:40:18 -04:00
xr_body_modifier_3d.h Subscribe to correct tracker signals 2024-04-22 18:40:18 -04:00
xr_face_modifier_3d.cpp Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00
xr_face_modifier_3d.h Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00
xr_hand_modifier_3d.cpp Store previous relative transforms in XRHandModifier3D 2024-04-30 08:59:40 -05:00
xr_hand_modifier_3d.h Store previous relative transforms in XRHandModifier3D 2024-04-30 08:59:40 -05:00
xr_nodes.cpp Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00
xr_nodes.h Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00