godot/modules/gltf
Rémi Verschelde 8247667a3e
Core: Drop custom copymem/zeromem defines
We've been using standard C library functions `memcpy`/`memset` for these since
2016 with 67f65f6639.

There was still the possibility for third-party platform ports to override the
definitions with a custom header, but this doesn't seem useful anymore.
2021-04-27 16:26:27 +02:00
..
doc_classes doc: Sync classref with current source 2021-03-25 12:19:51 +01:00
config.py doc: Sync classref with current source 2021-03-18 16:37:43 +01:00
editor_scene_exporter_gltf_plugin.cpp
editor_scene_exporter_gltf_plugin.h
editor_scene_importer_gltf.cpp Improved 3D Scene Importer 2021-03-22 12:16:40 -03:00
editor_scene_importer_gltf.h Style: Apply clang-tidy's modernize-use-nullptr 2021-04-05 14:05:07 +02:00
gltf_accessor.cpp
gltf_accessor.h
gltf_animation.cpp
gltf_animation.h
gltf_buffer_view.cpp
gltf_buffer_view.h
gltf_camera.cpp
gltf_camera.h
gltf_document.cpp Core: Drop custom copymem/zeromem defines 2021-04-27 16:26:27 +02:00
gltf_document.h Relaxes Node naming constraints in glTF documents to match the Editor. 2021-02-24 08:22:27 -08:00
gltf_light.cpp
gltf_light.h
gltf_mesh.cpp
gltf_mesh.h
gltf_node.cpp
gltf_node.h
gltf_skeleton.cpp doc: Sync classref with current source 2021-02-19 14:39:14 +01:00
gltf_skeleton.h
gltf_skin.cpp
gltf_skin.h
gltf_spec_gloss.cpp
gltf_spec_gloss.h
gltf_state.cpp Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization 2021-03-09 14:54:33 +01:00
gltf_state.h Always have a name for gltf2 mesh, material and skins. 2021-03-24 00:30:22 -07:00
gltf_texture.cpp
gltf_texture.h doc: Sync classref with current source 2021-03-18 16:37:43 +01:00
register_types.cpp
register_types.h
SCsub