mirror of
https://github.com/godotengine/godot.git
synced 2024-12-09 10:09:20 +08:00
109 lines
3.4 KiB
Python
109 lines
3.4 KiB
Python
#!/usr/bin/env python
|
|
|
|
import subprocess
|
|
from methods import print_warning
|
|
|
|
Import("env")
|
|
|
|
android_files = [
|
|
"os_android.cpp",
|
|
"android_input_handler.cpp",
|
|
"file_access_android.cpp",
|
|
"file_access_filesystem_jandroid.cpp",
|
|
"audio_driver_opensl.cpp",
|
|
"dir_access_jandroid.cpp",
|
|
"tts_android.cpp",
|
|
"thread_jandroid.cpp",
|
|
"net_socket_android.cpp",
|
|
"java_godot_lib_jni.cpp",
|
|
"java_class_wrapper.cpp",
|
|
"java_godot_wrapper.cpp",
|
|
"java_godot_view_wrapper.cpp",
|
|
"java_godot_io_wrapper.cpp",
|
|
"jni_utils.cpp",
|
|
"android_keys_utils.cpp",
|
|
"display_server_android.cpp",
|
|
"plugin/godot_plugin_jni.cpp",
|
|
"rendering_context_driver_vulkan_android.cpp",
|
|
]
|
|
|
|
env_android = env.Clone()
|
|
|
|
android_objects = []
|
|
for x in android_files:
|
|
android_objects.append(env_android.SharedObject(x))
|
|
|
|
env_thirdparty = env_android.Clone()
|
|
env_thirdparty.disable_warnings()
|
|
thirdparty_obj = env_thirdparty.SharedObject("#thirdparty/misc/ifaddrs-android.cc")
|
|
android_objects.append(thirdparty_obj)
|
|
|
|
lib = env_android.add_shared_library("#bin/libgodot", [android_objects], SHLIBSUFFIX=env["SHLIBSUFFIX"])
|
|
|
|
# Needed to force rebuilding the platform files when the thirdparty code is updated.
|
|
env.Depends(lib, thirdparty_obj)
|
|
|
|
lib_arch_dir = ""
|
|
if env["arch"] == "arm32":
|
|
lib_arch_dir = "armeabi-v7a"
|
|
elif env["arch"] == "arm64":
|
|
lib_arch_dir = "arm64-v8a"
|
|
elif env["arch"] == "x86_32":
|
|
lib_arch_dir = "x86"
|
|
elif env["arch"] == "x86_64":
|
|
lib_arch_dir = "x86_64"
|
|
else:
|
|
print_warning("Architecture not suitable for embedding into APK; keeping .so at \\bin")
|
|
|
|
if lib_arch_dir != "":
|
|
if env.dev_build:
|
|
lib_type_dir = "dev"
|
|
elif env.debug_features:
|
|
if env.editor_build and env["store_release"]:
|
|
lib_type_dir = "release"
|
|
else:
|
|
lib_type_dir = "debug"
|
|
else: # Release
|
|
lib_type_dir = "release"
|
|
|
|
if env.editor_build:
|
|
lib_tools_dir = "tools/"
|
|
else:
|
|
lib_tools_dir = ""
|
|
|
|
out_dir = "#platform/android/java/lib/libs/" + lib_tools_dir + lib_type_dir + "/" + lib_arch_dir
|
|
env_android.Command(
|
|
out_dir + "/libgodot_android.so", "#bin/libgodot" + env["SHLIBSUFFIX"], Move("$TARGET", "$SOURCE")
|
|
)
|
|
|
|
stl_lib_path = (
|
|
str(env["ANDROID_NDK_ROOT"]) + "/sources/cxx-stl/llvm-libc++/libs/" + lib_arch_dir + "/libc++_shared.so"
|
|
)
|
|
env_android.Command(out_dir + "/libc++_shared.so", stl_lib_path, Copy("$TARGET", "$SOURCE"))
|
|
|
|
def generate_apk(target, source, env):
|
|
if env["target"] != "editor" and env["dev_build"]:
|
|
subprocess.run(
|
|
[
|
|
"./gradlew",
|
|
"generateDevTemplate",
|
|
"--quiet",
|
|
],
|
|
cwd="platform/android/java",
|
|
)
|
|
else:
|
|
# Android editor with `dev_build=yes` is handled by the `generateGodotEditor` task.
|
|
subprocess.run(
|
|
[
|
|
"./gradlew",
|
|
"generateGodotEditor" if env["target"] == "editor" else "generateGodotTemplates",
|
|
"--quiet",
|
|
],
|
|
cwd="platform/android/java",
|
|
)
|
|
|
|
if env["generate_apk"]:
|
|
generate_apk_command = env_android.Command("generate_apk", [], generate_apk)
|
|
command = env_android.AlwaysBuild(generate_apk_command)
|
|
env_android.Depends(command, [lib])
|