godot/scene/3d
Rémi Verschelde 058f3fe069
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
Rename Vector2.tangent() to Vector2.orthogonal()
2020-12-28 16:00:12 +01:00
..
area_3d.cpp Rename Area3D audio_bus_name getter and setter 2020-12-10 08:31:14 +00:00
area_3d.h Rename Area3D audio_bus_name getter and setter 2020-12-10 08:31:14 +00:00
audio_stream_player_3d.cpp Rename Area3D audio_bus_name getter and setter 2020-12-10 08:31:14 +00:00
audio_stream_player_3d.h
baked_lightmap.cpp Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
baked_lightmap.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
bone_attachment_3d.cpp
bone_attachment_3d.h
camera_3d.cpp Rename Camera3D near and far getters and setters 2020-12-20 13:46:57 +00:00
camera_3d.h Rename Camera3D near and far getters and setters 2020-12-20 13:46:57 +00:00
collision_object_3d.cpp Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
collision_object_3d.h
collision_polygon_3d.cpp Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
collision_polygon_3d.h
collision_shape_3d.cpp Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
collision_shape_3d.h
cpu_particles_3d.cpp Rename Vector2.tangent() to Vector2.orthogonal() 2020-12-06 18:16:06 +00:00
cpu_particles_3d.h Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags" 2020-12-04 19:34:29 -05:00
decal.cpp
decal.h
gi_probe.cpp Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
gi_probe.h
gpu_particles_3d.cpp
gpu_particles_3d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
gpu_particles_collision_3d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
gpu_particles_collision_3d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
immediate_geometry_3d.cpp
immediate_geometry_3d.h
light_3d.cpp Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
light_3d.h Add sky_only setting to DirectionalLight3Ds 2020-10-21 23:28:08 -07:00
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h
listener_3d.cpp
listener_3d.h
mesh_instance_3d.cpp
mesh_instance_3d.h
multimesh_instance_3d.cpp
multimesh_instance_3d.h
navigation_3d.cpp
navigation_3d.h
navigation_agent_3d.cpp Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
navigation_agent_3d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
navigation_obstacle_3d.cpp Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
navigation_obstacle_3d.h
navigation_region_3d.cpp Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
navigation_region_3d.h
node_3d.cpp Move initialization of some classes to headers 2020-12-11 18:20:03 +01:00
node_3d.h Move initialization of some classes to headers 2020-12-11 18:20:03 +01:00
path_3d.cpp Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
path_3d.h Move initialization of some classes to headers 2020-12-11 18:20:03 +01:00
physics_body_3d.cpp Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
physics_body_3d.h Fix joint RID not being passed to _set in PhysicalBone 2020-12-22 13:20:34 +01:00
physics_joint_3d.cpp Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
physics_joint_3d.h Remove Generic6DOFJoint precision property 2020-12-15 10:14:48 +00:00
position_3d.cpp
position_3d.h
proximity_group_3d.cpp ProximityGroup: Fix access modifiers, rename private methods for clarity 2020-12-11 14:32:05 +01:00
proximity_group_3d.h ProximityGroup: Fix access modifiers, rename private methods for clarity 2020-12-11 14:32:05 +01:00
ray_cast_3d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
ray_cast_3d.h
reflection_probe.cpp Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
reflection_probe.h Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
remote_transform_3d.cpp Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
remote_transform_3d.h
SCsub
skeleton_3d.cpp Remove connect *_compat methods 2020-12-05 17:56:47 -05:00
skeleton_3d.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
skeleton_ik_3d.cpp Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
skeleton_ik_3d.h Remove ChainTip copy constructor 2020-12-07 12:29:29 +00:00
soft_body_3d.cpp Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
soft_body_3d.h
spring_arm_3d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
spring_arm_3d.h
sprite_3d.cpp Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
sprite_3d.h
vehicle_body_3d.cpp Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
vehicle_body_3d.h
velocity_tracker_3d.cpp Rename MainLoop methods to match Node methods 2020-12-22 12:34:57 +00:00
velocity_tracker_3d.h
visibility_notifier_3d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
visibility_notifier_3d.h
visual_instance_3d.cpp Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
visual_instance_3d.h Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
voxelizer.cpp Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
voxelizer.h
world_environment.cpp Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
world_environment.h
xr_nodes.cpp Merge pull request #44434 from madmiraal/rename-camera3d-near-and-far 2020-12-28 14:57:31 +01:00
xr_nodes.h Rename XRPositionalTracker methods 2020-12-21 06:32:53 +00:00