.. |
area_3d.cpp
|
Rename Area3D audio_bus_name getter and setter
|
2020-12-10 08:31:14 +00:00 |
area_3d.h
|
Rename Area3D audio_bus_name getter and setter
|
2020-12-10 08:31:14 +00:00 |
audio_stream_player_3d.cpp
|
Rename Area3D audio_bus_name getter and setter
|
2020-12-10 08:31:14 +00:00 |
audio_stream_player_3d.h
|
|
|
baked_lightmap.cpp
|
Rename empty() to is_empty()
|
2020-12-28 10:39:56 +00:00 |
baked_lightmap.h
|
Reorganized core/ directory, it was too fatty already
|
2020-11-07 20:17:12 -03:00 |
bone_attachment_3d.cpp
|
|
|
bone_attachment_3d.h
|
|
|
camera_3d.cpp
|
Rename Camera3D near and far getters and setters
|
2020-12-20 13:46:57 +00:00 |
camera_3d.h
|
Rename Camera3D near and far getters and setters
|
2020-12-20 13:46:57 +00:00 |
collision_object_3d.cpp
|
Rename empty() to is_empty()
|
2020-12-28 10:39:56 +00:00 |
collision_object_3d.h
|
|
|
collision_polygon_3d.cpp
|
Rename empty() to is_empty()
|
2020-12-28 10:39:56 +00:00 |
collision_polygon_3d.h
|
|
|
collision_shape_3d.cpp
|
Rename empty() to is_empty()
|
2020-12-28 10:39:56 +00:00 |
collision_shape_3d.h
|
|
|
cpu_particles_3d.cpp
|
Rename Vector2.tangent() to Vector2.orthogonal()
|
2020-12-06 18:16:06 +00:00 |
cpu_particles_3d.h
|
Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"
|
2020-12-04 19:34:29 -05:00 |
decal.cpp
|
|
|
decal.h
|
|
|
gi_probe.cpp
|
Rename empty() to is_empty()
|
2020-12-28 10:39:56 +00:00 |
gi_probe.h
|
|
|
gpu_particles_3d.cpp
|
|
|
gpu_particles_3d.h
|
Reorganized core/ directory, it was too fatty already
|
2020-11-07 20:17:12 -03:00 |
gpu_particles_collision_3d.cpp
|
Reorganized core/ directory, it was too fatty already
|
2020-11-07 20:17:12 -03:00 |
gpu_particles_collision_3d.h
|
Reorganized core/ directory, it was too fatty already
|
2020-11-07 20:17:12 -03:00 |
immediate_geometry_3d.cpp
|
|
|
immediate_geometry_3d.h
|
|
|
light_3d.cpp
|
Rename empty() to is_empty()
|
2020-12-28 10:39:56 +00:00 |
light_3d.h
|
Add sky_only setting to DirectionalLight3Ds
|
2020-10-21 23:28:08 -07:00 |
lightmap_probe.cpp
|
|
|
lightmap_probe.h
|
|
|
lightmapper.cpp
|
|
|
lightmapper.h
|
|
|
listener_3d.cpp
|
|
|
listener_3d.h
|
|
|
mesh_instance_3d.cpp
|
|
|
mesh_instance_3d.h
|
|
|
multimesh_instance_3d.cpp
|
|
|
multimesh_instance_3d.h
|
|
|
navigation_3d.cpp
|
|
|
navigation_3d.h
|
|
|
navigation_agent_3d.cpp
|
Rename empty() to is_empty()
|
2020-12-28 10:39:56 +00:00 |
navigation_agent_3d.h
|
Reorganized core/ directory, it was too fatty already
|
2020-11-07 20:17:12 -03:00 |
navigation_obstacle_3d.cpp
|
Rename empty() to is_empty()
|
2020-12-28 10:39:56 +00:00 |
navigation_obstacle_3d.h
|
|
|
navigation_region_3d.cpp
|
Rename empty() to is_empty()
|
2020-12-28 10:39:56 +00:00 |
navigation_region_3d.h
|
|
|
node_3d.cpp
|
Move initialization of some classes to headers
|
2020-12-11 18:20:03 +01:00 |
node_3d.h
|
Move initialization of some classes to headers
|
2020-12-11 18:20:03 +01:00 |
path_3d.cpp
|
Rename empty() to is_empty()
|
2020-12-28 10:39:56 +00:00 |
path_3d.h
|
Move initialization of some classes to headers
|
2020-12-11 18:20:03 +01:00 |
physics_body_3d.cpp
|
Rename empty() to is_empty()
|
2020-12-28 10:39:56 +00:00 |
physics_body_3d.h
|
Fix joint RID not being passed to _set in PhysicalBone
|
2020-12-22 13:20:34 +01:00 |
physics_joint_3d.cpp
|
Rename empty() to is_empty()
|
2020-12-28 10:39:56 +00:00 |
physics_joint_3d.h
|
Remove Generic6DOFJoint precision property
|
2020-12-15 10:14:48 +00:00 |
position_3d.cpp
|
|
|
position_3d.h
|
|
|
proximity_group_3d.cpp
|
ProximityGroup: Fix access modifiers, rename private methods for clarity
|
2020-12-11 14:32:05 +01:00 |
proximity_group_3d.h
|
ProximityGroup: Fix access modifiers, rename private methods for clarity
|
2020-12-11 14:32:05 +01:00 |
ray_cast_3d.cpp
|
Reorganized core/ directory, it was too fatty already
|
2020-11-07 20:17:12 -03:00 |
ray_cast_3d.h
|
|
|
reflection_probe.cpp
|
Implement automatic LOD (Level of Detail)
|
2020-12-18 15:48:03 +01:00 |
reflection_probe.h
|
Implement automatic LOD (Level of Detail)
|
2020-12-18 15:48:03 +01:00 |
remote_transform_3d.cpp
|
Rename empty() to is_empty()
|
2020-12-28 10:39:56 +00:00 |
remote_transform_3d.h
|
|
|
SCsub
|
|
|
skeleton_3d.cpp
|
Remove connect *_compat methods
|
2020-12-05 17:56:47 -05:00 |
skeleton_3d.h
|
Remove empty lines around braces with the formatting script
|
2020-11-16 23:38:11 -05:00 |
skeleton_ik_3d.cpp
|
Rename empty() to is_empty()
|
2020-12-28 10:39:56 +00:00 |
skeleton_ik_3d.h
|
Remove ChainTip copy constructor
|
2020-12-07 12:29:29 +00:00 |
soft_body_3d.cpp
|
Rename empty() to is_empty()
|
2020-12-28 10:39:56 +00:00 |
soft_body_3d.h
|
|
|
spring_arm_3d.cpp
|
Reorganized core/ directory, it was too fatty already
|
2020-11-07 20:17:12 -03:00 |
spring_arm_3d.h
|
|
|
sprite_3d.cpp
|
Rename empty() to is_empty()
|
2020-12-28 10:39:56 +00:00 |
sprite_3d.h
|
|
|
vehicle_body_3d.cpp
|
Rename empty() to is_empty()
|
2020-12-28 10:39:56 +00:00 |
vehicle_body_3d.h
|
|
|
velocity_tracker_3d.cpp
|
Rename MainLoop methods to match Node methods
|
2020-12-22 12:34:57 +00:00 |
velocity_tracker_3d.h
|
|
|
visibility_notifier_3d.cpp
|
Reorganized core/ directory, it was too fatty already
|
2020-11-07 20:17:12 -03:00 |
visibility_notifier_3d.h
|
|
|
visual_instance_3d.cpp
|
Implement automatic LOD (Level of Detail)
|
2020-12-18 15:48:03 +01:00 |
visual_instance_3d.h
|
Implement automatic LOD (Level of Detail)
|
2020-12-18 15:48:03 +01:00 |
voxelizer.cpp
|
Rename empty() to is_empty()
|
2020-12-28 10:39:56 +00:00 |
voxelizer.h
|
|
|
world_environment.cpp
|
Rename empty() to is_empty()
|
2020-12-28 10:39:56 +00:00 |
world_environment.h
|
|
|
xr_nodes.cpp
|
Merge pull request #44434 from madmiraal/rename-camera3d-near-and-far
|
2020-12-28 14:57:31 +01:00 |
xr_nodes.h
|
Rename XRPositionalTracker methods
|
2020-12-21 06:32:53 +00:00 |