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shaders
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Add support for 3D textures to GLES2
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2020-01-31 10:01:05 -08:00 |
rasterizer_canvas_gles2.cpp
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A lot of progress with canvas rendering, still far from working.
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2020-02-11 11:53:27 +01:00 |
rasterizer_canvas_gles2.h
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Custom material support seems complete.
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2020-02-11 11:53:29 +01:00 |
rasterizer_gles2.cpp
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Refactored RID/RID_Owner to always use O(1) allocation.
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2020-02-11 11:53:26 +01:00 |
rasterizer_gles2.h
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Custom material support seems complete.
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2020-02-11 11:53:29 +01:00 |
rasterizer_scene_gles2.cpp
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Refactored RID/RID_Owner to always use O(1) allocation.
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2020-02-11 11:53:26 +01:00 |
rasterizer_scene_gles2.h
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Refactored RID/RID_Owner to always use O(1) allocation.
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2020-02-11 11:53:26 +01:00 |
rasterizer_storage_gles2.cpp
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basic 2D engine is more or less working with Vulkan, including editor.
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2020-02-11 11:53:27 +01:00 |
rasterizer_storage_gles2.h
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Custom material support seems complete.
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2020-02-11 11:53:29 +01:00 |
SCsub
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SCons: Build thirdparty code in own env, disable warnings
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2018-09-28 14:07:39 +02:00 |
shader_compiler_gles2.cpp
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Add support for 3D textures to GLES2
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2020-01-31 10:01:05 -08:00 |
shader_compiler_gles2.h
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Add support for 3D textures to GLES2
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2020-01-31 10:01:05 -08:00 |
shader_gles2.cpp
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Remove duplicate ERR_PRINT macro.
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2020-02-05 11:13:24 +01:00 |
shader_gles2.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |