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mirror of https://github.com/godotengine/godot.git synced 2025-01-24 21:01:50 +08:00
godot/modules/gltf
Lyuma fd2aa564ab gltf export: Remove snapping and fix validation
Round min/max correctly in accessors
Include correct target in vertex and indices bufferViews
Avoid use of Math::snapped
Normalize vertex weights.
2024-03-10 06:07:46 -07:00
..
doc_classes gltf export: Remove snapping and fix validation 2024-03-10 06:07:46 -07:00
editor
extensions
structures gltf export: Remove snapping and fix validation 2024-03-10 06:07:46 -07:00
config.py
gltf_defines.h
gltf_document.cpp gltf export: Remove snapping and fix validation 2024-03-10 06:07:46 -07:00
gltf_document.h gltf export: Remove snapping and fix validation 2024-03-10 06:07:46 -07:00
gltf_state.cpp
gltf_state.h
gltf_template_convert.h
README.md
register_types.cpp
register_types.h
SCsub
skin_tool.cpp
skin_tool.h

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.