godot/scene
Josh Jones 0572346985
Fix typo and ensure backwards compatibility for changed property names
Changes to the name of the `navmesh` and `navpoly` properties on
`NavigationRegion` caused navigation data to be lost on load.
This PR creates uses `_set`/`_get` to handle compatibility with the
older names on load, preserving the data.

Also fixes a typo on `get_vertices_per_polygon` in `NavigationMesh`,
and renames the property to remove the `polygon_` prefix which doesn't
match the setter/getter.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-12-20 09:57:54 +01:00
..
2d Fix typo and ensure backwards compatibility for changed property names 2022-12-20 09:57:54 +01:00
3d Fix typo and ensure backwards compatibility for changed property names 2022-12-20 09:57:54 +01:00
animation Add null checks to AnimationTreeEditors and _clear_editors() 2022-12-13 03:06:51 +09:00
audio
debugger Fix unexpected editor dependency 2022-12-06 14:47:25 +01:00
gui Add uri property for LinkButton 2022-12-17 15:27:33 +01:00
main Merge pull request #70202 from Calinou/viewport-transparent-background-rename-project-setting 2022-12-17 20:56:19 +01:00
resources Fix typo and ensure backwards compatibility for changed property names 2022-12-20 09:57:54 +01:00
theme Merge pull request #65641 from voylin/Adding_ttf_otf_to_custom_font_dialogue 2022-11-29 13:41:45 +01:00
property_utils.cpp
property_utils.h Remove more instances of 'instance' being used as a verb 2022-11-16 14:01:53 +01:00
register_scene_types.cpp Move NavigationPolygon to dedicated resource file 2022-12-17 19:52:40 +01:00
register_scene_types.h
scene_string_names.cpp Fix connection of animation changed signal in AnimationTrackEditor 2022-11-20 06:38:51 +09:00
scene_string_names.h Fix connection of animation changed signal in AnimationTrackEditor 2022-11-20 06:38:51 +09:00
SCsub