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export
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[macOS and iOS export] Add localized application name to the translation .plist files.
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2022-03-04 09:27:44 +02:00 |
crash_handler_osx.h
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crash_handler_osx.mm
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Style: Cleanup single-line blocks, semicolons, dead code
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2022-02-16 14:06:29 +01:00 |
detect.py
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OSX: Pass -mmacosx-version-min=11.0 instead of 11.00
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2022-02-08 16:20:13 +01:00 |
dir_access_osx.h
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dir_access_osx.mm
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display_server_osx.h
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[macOS] Disable window redraw during resize, when rendering in the separate thread.
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2022-03-04 10:25:39 +02:00 |
display_server_osx.mm
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[macOS] Disable window redraw during resize, when rendering in the separate thread.
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2022-03-04 10:25:39 +02:00 |
gl_manager_osx_legacy.h
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[macOS] Cleanup and split Objective-C objects to the separate files
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2022-02-01 16:03:04 +02:00 |
gl_manager_osx_legacy.mm
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[macOS] Cleanup and split Objective-C objects to the separate files
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2022-02-01 16:03:04 +02:00 |
godot_application_delegate.h
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[macOS] Cleanup and split Objective-C objects to the separate files
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2022-02-01 16:03:04 +02:00 |
godot_application_delegate.mm
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Improve popup window handling.
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2022-02-25 09:33:27 +02:00 |
godot_application.h
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[macOS] Cleanup and split Objective-C objects to the separate files
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2022-02-01 16:03:04 +02:00 |
godot_application.mm
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[macOS] Cleanup and split Objective-C objects to the separate files
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2022-02-01 16:03:04 +02:00 |
godot_content_view.h
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[macOS] Cleanup and split Objective-C objects to the separate files
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2022-02-01 16:03:04 +02:00 |
godot_content_view.mm
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Improve popup window handling.
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2022-02-25 09:33:27 +02:00 |
godot_main_osx.mm
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Style: Cleanup single-line blocks, semicolons, dead code
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2022-02-16 14:06:29 +01:00 |
godot_menu_item.h
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[macOS] Cleanup and split Objective-C objects to the separate files
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2022-02-01 16:03:04 +02:00 |
godot_window_delegate.h
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[macOS] Cleanup and split Objective-C objects to the separate files
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2022-02-01 16:03:04 +02:00 |
godot_window_delegate.mm
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[macOS] Disable window redraw during resize, when rendering in the separate thread.
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2022-03-04 10:25:39 +02:00 |
godot_window.h
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[macOS] Cleanup and split Objective-C objects to the separate files
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2022-02-01 16:03:04 +02:00 |
godot_window.mm
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Improve popup window handling.
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2022-02-25 09:33:27 +02:00 |
joypad_osx.cpp
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Style: Cleanup single-line blocks, semicolons, dead code
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2022-02-16 14:06:29 +01:00 |
joypad_osx.h
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[macOS] Cleanup and split Objective-C objects to the separate files
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2022-02-01 16:03:04 +02:00 |
key_mapping_osx.h
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[macOS] Cleanup and split Objective-C objects to the separate files
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2022-02-01 16:03:04 +02:00 |
key_mapping_osx.mm
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[macOS] Cleanup and split Objective-C objects to the separate files
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2022-02-01 16:03:04 +02:00 |
logo.png
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os_osx.h
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Add an OS.get_processor_name() method
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2022-02-15 20:55:53 +01:00 |
os_osx.mm
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[macOS] Disable window redraw during resize, when rendering in the separate thread.
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2022-03-04 10:25:39 +02:00 |
osx_terminal_logger.h
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[macOS] Cleanup and split Objective-C objects to the separate files
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2022-02-01 16:03:04 +02:00 |
osx_terminal_logger.mm
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Style: Cleanup single-line blocks, semicolons, dead code
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2022-02-16 14:06:29 +01:00 |
platform_config.h
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platform_osx_builders.py
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SCsub
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[macOS] Cleanup and split Objective-C objects to the separate files
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2022-02-01 16:03:04 +02:00 |
vulkan_context_osx.h
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vulkan_context_osx.mm
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[macOS] Enable Objective-C ARC
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2022-02-01 15:58:30 +02:00 |