godot/modules/ogg/doc_classes/OGGPacketSequence.xml
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Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="OGGPacketSequence" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
A sequence of OGG packets.
</brief_description>
<description>
A sequence of OGG packets.
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_length" qualifiers="const">
<return type="float" />
<description>
The length of this stream, in seconds.
</description>
</method>
</methods>
<members>
<member name="granule_positions" type="Array" setter="set_packet_granule_positions" getter="get_packet_granule_positions" default="[]">
Contains the granule positions for each page in this packet sequence.
</member>
<member name="packet_data" type="Array" setter="set_packet_data" getter="get_packet_data" default="[]">
Contains the raw packets that make up this OGGPacketSequence.
</member>
<member name="sampling_rate" type="float" setter="set_sampling_rate" getter="get_sampling_rate" default="0.0">
Holds sample rate information about this sequence. Must be set by another class that actually understands the codec.
</member>
</members>
</class>