godot/platform/windows/detect.py
Vinzenz Feenstra abbba50b32 Fix for 64Bit builds with VC from command line
Previously builds for 64 Bit targets on the x64 Native Tools Command
Prompt failed while trying to link the 64Bit build godot objects with
32Bit vc libraries. This was due to wrong library directories.

Since there are the environment variables INCLUDE and LIB which are
containing the correct paths this patch uses those now to fix the linking
issue.

Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-22 13:40:10 +01:00

211 lines
6.1 KiB
Python

import os
import sys
def is_active():
return True
def get_name():
return "Windows"
def can_build():
if (os.name=="nt"):
#building natively on windows!
if (os.getenv("VSINSTALLDIR")):
return True
else:
print("MSVC Not detected, attempting mingw.")
return True
if (os.name=="posix"):
if os.system("i586-mingw32msvc-gcc --version") == 0:
return True
return False
def get_opts():
mwp=""
mwp64=""
if (os.name!="nt"):
mwp="i586-mingw32msvc-"
mwp64="x86_64-w64-mingw32-"
return [
('force_64_bits','Force 64 bits binary','no'),
('force_32_bits','Force 32 bits binary','no'),
('mingw_prefix','Mingw Prefix',mwp),
('mingw_prefix_64','Mingw Prefix 64 bits',mwp64),
]
def get_flags():
return [
('freetype','builtin'), #use builtin freetype
]
def configure(env):
if os.name == "posix":
env['OBJSUFFIX'] = ".win"+env['OBJSUFFIX']
env['LIBSUFFIX'] = ".win"+env['LIBSUFFIX']
env.Append(CPPPATH=['#platform/windows'])
if (env["tools"]=="no"):
#no tools suffix
env['OBJSUFFIX'] = ".nt"+env['OBJSUFFIX']
#env['LIBSUFFIX'] = ".nt"+env['LIBSUFFIX']
env['platform_libsuffix'] = ".nt"+env['LIBSUFFIX']
if (os.name=="nt" and os.getenv("VSINSTALLDIR")!=None):
#build using visual studio
env['ENV']['TMP'] = os.environ['TMP']
env.Append(CPPPATH=['#platform/windows/include'])
env.Append(LIBPATH=['#platform/windows/lib'])
if (env["freetype"]!="no"):
env.Append(CCFLAGS=['/DFREETYPE_ENABLED'])
env.Append(CPPPATH=['#tools/freetype'])
env.Append(CPPPATH=['#tools/freetype/freetype/include'])
if (env["target"]=="release"):
env.Append(CCFLAGS=['/O2'])
env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS'])
env.Append(LINKFLAGS=['/ENTRY:mainCRTStartup'])
elif (env["target"]=="test"):
env.Append(CCFLAGS=['/O2','/DDEBUG_ENABLED','/DD3D_DEBUG_INFO'])
env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
elif (env["target"]=="debug"):
env.Append(CCFLAGS=['/Zi','/DDEBUG_ENABLED','/DD3D_DEBUG_INFO','/O1'])
env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
env.Append(LINKFLAGS=['/DEBUG'])
elif (env["target"]=="profile"):
env.Append(CCFLAGS=['-g','-pg'])
env.Append(LINKFLAGS=['-pg'])
env.Append(CCFLAGS=['/MT','/Gd','/GR','/nologo'])
env.Append(CXXFLAGS=['/TP'])
env.Append(CPPFLAGS=['/DMSVC', '/GR', ])
env.Append(CCFLAGS=['/I'+os.getenv("WindowsSdkDir")+"/Include"])
env.Append(CCFLAGS=['/DWINDOWS_ENABLED'])
env.Append(CCFLAGS=['/DRTAUDIO_ENABLED'])
env.Append(CCFLAGS=['/DWIN32'])
env.Append(CCFLAGS=['/DTYPED_METHOD_BIND'])
env.Append(CCFLAGS=['/DGLES2_ENABLED'])
env.Append(CCFLAGS=['/DGLES1_ENABLED'])
env.Append(CCFLAGS=['/DGLEW_ENABLED'])
env.Append(LIBS=['winmm','opengl32','dsound','kernel32','ole32','user32','gdi32','wsock32'])
env.Append(LIBPATH=[os.getenv("WindowsSdkDir")+"/Lib"])
if (os.getenv("DXSDK_DIR")):
DIRECTX_PATH=os.getenv("DXSDK_DIR")
else:
DIRECTX_PATH="C:/Program Files/Microsoft DirectX SDK (March 2009)"
if (os.getenv("VCINSTALLDIR")):
VC_PATH=os.getenv("VCINSTALLDIR")
else:
VC_PATH=""
env.Append(CCFLAGS=["/I" + p for p in os.getenv("INCLUDE").split(";")])
env.Append(LIBPATH=[p for p in os.getenv("LIB").split(";")])
env.Append(CCFLAGS=["/I"+DIRECTX_PATH+"/Include"])
env.Append(LIBPATH=[DIRECTX_PATH+"/Lib/x86"])
env['ENV'] = os.environ;
else:
#build using mingw
if (os.name=="nt"):
env['ENV']['TMP'] = os.environ['TMP'] #way to go scons, you can be so stupid sometimes
mingw_prefix=""
if (env["force_32_bits"]!="no"):
env['OBJSUFFIX'] = ".32"+env['OBJSUFFIX']
env['LIBSUFFIX'] = ".32"+env['LIBSUFFIX']
env.Append(CCFLAGS=['-m32'])
env.Append(LINKFLAGS=['-m32'])
if (env["force_64_bits"]!="no"):
mingw_prefix=env["mingw_prefix_64"];
env['OBJSUFFIX'] = ".64"+env['OBJSUFFIX']
env['LIBSUFFIX'] = ".64"+env['LIBSUFFIX']
env.Append(LINKFLAGS=['-static'])
else:
mingw_prefix=env["mingw_prefix"];
if (env["target"]=="release"):
env.Append(CCFLAGS=['-O3','-ffast-math','-fomit-frame-pointer','-msse2'])
env['OBJSUFFIX'] = "_opt"+env['OBJSUFFIX']
env['LIBSUFFIX'] = "_opt"+env['LIBSUFFIX']
elif (env["target"]=="release_debug"):
env.Append(CCFLAGS=['-O2','-DDEBUG_ENABLED'])
env['OBJSUFFIX'] = "_optd"+env['OBJSUFFIX']
env['LIBSUFFIX'] = "_optd"+env['LIBSUFFIX']
elif (env["target"]=="debug"):
env.Append(CCFLAGS=['-g', '-Wall','-DDEBUG_ENABLED'])
elif (env["target"]=="release_tools"):
env.Append(CCFLAGS=['-O2','-Wall','-DDEBUG_ENABLED'])
if (env["freetype"]!="no"):
env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
env.Append(CPPPATH=['#tools/freetype'])
env.Append(CPPPATH=['#tools/freetype/freetype/include'])
env["CC"]=mingw_prefix+"gcc"
env['AS']=mingw_prefix+"as"
env['CXX'] = mingw_prefix+"g++"
env['AR'] = mingw_prefix+"ar"
env['RANLIB'] = mingw_prefix+"ranlib"
env['LD'] = mingw_prefix+"g++"
#env['CC'] = "winegcc"
#env['CXX'] = "wineg++"
env.Append(CCFLAGS=['-DWINDOWS_ENABLED','-mwindows'])
env.Append(CPPFLAGS=['-DRTAUDIO_ENABLED'])
env.Append(CCFLAGS=['-DGLES2_ENABLED','-DGLES1_ENABLED','-DGLEW_ENABLED'])
env.Append(LIBS=['mingw32','opengl32', 'dsound', 'ole32', 'd3d9','winmm','gdi32','wsock32','kernel32'])
#'d3dx9d'
env.Append(CPPFLAGS=['-DMINGW_ENABLED'])
env.Append(LINKFLAGS=['-g'])
import methods
env.Append( BUILDERS = { 'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
env.Append( BUILDERS = { 'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
env.Append( BUILDERS = { 'HLSL9' : env.Builder(action = methods.build_hlsl_dx9_headers, suffix = 'hlsl.h',src_suffix = '.hlsl') } )
env.Append( BUILDERS = { 'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )