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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
139 lines
5.5 KiB
C++
139 lines
5.5 KiB
C++
/*************************************************************************/
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/* baked_lightmap_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "baked_lightmap_editor_plugin.h"
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void BakedLightmapEditorPlugin::_bake_select_file(const String &p_file) {
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if (lightmap) {
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BakedLightmap::BakeError err;
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if (get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root() == lightmap) {
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err = lightmap->bake(lightmap, p_file, bake_func_step);
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} else {
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err = lightmap->bake(lightmap->get_parent(), p_file, bake_func_step);
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}
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bake_func_end();
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switch (err) {
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case BakedLightmap::BAKE_ERROR_NO_SAVE_PATH: {
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String scene_path = lightmap->get_filename();
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if (scene_path == String()) {
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scene_path = lightmap->get_owner()->get_filename();
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}
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if (scene_path == String()) {
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EditorNode::get_singleton()->show_warning(TTR("Can't determine a save path for lightmap images.\nSave your scene and try again."));
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break;
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}
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scene_path = scene_path.get_basename() + ".lmbake";
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file_dialog->set_current_path(scene_path);
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file_dialog->popup_file_dialog();
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} break;
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case BakedLightmap::BAKE_ERROR_NO_MESHES:
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EditorNode::get_singleton()->show_warning(TTR("No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake Light' flag is on."));
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break;
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case BakedLightmap::BAKE_ERROR_CANT_CREATE_IMAGE:
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EditorNode::get_singleton()->show_warning(TTR("Failed creating lightmap images, make sure path is writable."));
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break;
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default: {
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}
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}
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}
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}
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void BakedLightmapEditorPlugin::_bake() {
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_bake_select_file("");
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}
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void BakedLightmapEditorPlugin::edit(Object *p_object) {
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BakedLightmap *s = Object::cast_to<BakedLightmap>(p_object);
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if (!s) {
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return;
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}
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lightmap = s;
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}
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bool BakedLightmapEditorPlugin::handles(Object *p_object) const {
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return p_object->is_class("BakedLightmap");
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}
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void BakedLightmapEditorPlugin::make_visible(bool p_visible) {
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if (p_visible) {
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bake->show();
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} else {
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bake->hide();
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}
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}
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EditorProgress *BakedLightmapEditorPlugin::tmp_progress = nullptr;
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bool BakedLightmapEditorPlugin::bake_func_step(float p_progress, const String &p_description, void *, bool p_refresh) {
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if (!tmp_progress) {
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tmp_progress = memnew(EditorProgress("bake_lightmaps", TTR("Bake Lightmaps"), 1000, false));
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ERR_FAIL_COND_V(tmp_progress == nullptr, false);
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}
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return tmp_progress->step(p_description, p_progress * 1000, p_refresh);
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}
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void BakedLightmapEditorPlugin::bake_func_end() {
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if (tmp_progress != nullptr) {
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memdelete(tmp_progress);
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tmp_progress = nullptr;
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}
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}
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void BakedLightmapEditorPlugin::_bind_methods() {
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ClassDB::bind_method("_bake", &BakedLightmapEditorPlugin::_bake);
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}
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BakedLightmapEditorPlugin::BakedLightmapEditorPlugin(EditorNode *p_node) {
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editor = p_node;
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bake = memnew(Button);
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bake->set_flat(true);
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bake->set_icon(editor->get_gui_base()->get_theme_icon("Bake", "EditorIcons"));
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bake->set_text(TTR("Bake Lightmaps"));
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bake->hide();
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bake->connect("pressed", Callable(this, "_bake"));
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add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, bake);
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lightmap = nullptr;
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file_dialog = memnew(EditorFileDialog);
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file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
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file_dialog->add_filter("*.lmbake ; LightMap Bake");
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file_dialog->set_title(TTR("Select lightmap bake file:"));
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file_dialog->connect("file_selected", callable_mp(this, &BakedLightmapEditorPlugin::_bake_select_file));
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bake->add_child(file_dialog);
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}
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BakedLightmapEditorPlugin::~BakedLightmapEditorPlugin() {
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}
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