godot/servers/rendering/renderer_rd/shaders/forward_mobile
clayjohn ca23d06a31 Re-implement the PSSM_SPLITS debug option
This uses a render_mode instead of shadow_color to avoid adding a cost to the basic shader
2023-04-28 17:53:56 -07:00
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scene_forward_mobile_inc.glsl
scene_forward_mobile.glsl Re-implement the PSSM_SPLITS debug option 2023-04-28 17:53:56 -07:00
SCsub