godot/servers/rendering/renderer_rd/shaders
Yuri Sizov f6dcd7f51a
Merge pull request #75181 from dalexeev/fix-light-only-mode
Fix "Light Only" mode of `CanvasItemMaterial`
2023-05-27 17:28:29 +02:00
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effects Use proper UV in cubemap downsampler raster 2023-05-03 01:06:34 -07:00
environment Merge pull request #76053 from MightiestGoat/fix-sky-auto-exposure 2023-05-24 08:46:28 +02:00
forward_clustered Re-implement the PSSM_SPLITS debug option 2023-04-28 17:53:56 -07:00
forward_mobile Re-implement the PSSM_SPLITS debug option 2023-04-28 17:53:56 -07:00
blit.glsl
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl
canvas.glsl Fix "Light Only" mode of CanvasItemMaterial 2023-05-13 09:06:09 +03:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl Save cluster render shader from being optimized out entirely 2023-05-08 18:39:49 +02:00
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
light_data_inc.glsl
particles_copy.glsl
particles.glsl
scene_data_inc.glsl
scene_forward_aa_inc.glsl
scene_forward_gi_inc.glsl
scene_forward_lights_inc.glsl Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders 2023-04-20 14:33:30 +02:00
SCsub
skeleton.glsl