godot/scene
Johannes Witt 0505b08a56
Add GraphEdit drag notifications
This commit adds two signals:
 * connection_drag_begun, which is emitted when a connection is started
   to be created by the user and
 * `connection_drag_ended`, which is emitted when no longer a connection
   is created.

Additionally `force_connection_drag_end()` adds the possibility to end
the connection dragging. If called from user code, no other connection
request signals are invoked. This is useful to add `GraphNode`s via
shortcuts while the user is dragging a connection to directly connect
the newly added node.
2022-01-06 17:51:40 +01:00
..
2d NavigationServer: Restore constness for thread safe get_singleton 2022-01-05 15:41:21 +01:00
3d Merge pull request #53684 from TokageItLab/orthogonal-mode 2022-01-05 16:05:40 +01:00
animation Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
audio Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
debugger Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gui Add GraphEdit drag notifications 2022-01-06 17:51:40 +01:00
main Update the minimum size of ViewportContainer 2022-01-06 15:43:12 +01:00
resources Merge pull request #56480 from Chaosus/vs_plugin_gdscript_template 2022-01-06 14:41:41 +03:00
property_utils.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Merge pull request #56376 from pycbouh/theme-tombe-les-theme-properties 2022-01-06 11:33:43 +01:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
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