godot/editor
2020-02-21 13:46:45 +01:00
..
collada
debugger Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
doc Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
fileserver
icons Merge pull request #35784 from Calinou/remove-3d-camera-gizmo-icon 2020-02-19 12:52:27 +01:00
import PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
plugins Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
translations i18n: Sync translations with Weblate 2020-02-19 10:16:45 +01:00
animation_bezier_editor.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
animation_bezier_editor.h Texture refactor 2020-02-11 11:53:26 +01:00
animation_track_editor_plugins.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
animation_track_editor_plugins.h Texture refactor 2020-02-11 11:53:26 +01:00
animation_track_editor.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
animation_track_editor.h Texture refactor 2020-02-11 11:53:26 +01:00
array_property_edit.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
array_property_edit.h
audio_stream_preview.cpp
audio_stream_preview.h
code_editor.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
code_editor.h Texture refactor 2020-02-11 11:53:26 +01:00
connections_dialog.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
connections_dialog.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
create_dialog.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
create_dialog.h Texture refactor 2020-02-11 11:53:26 +01:00
dependency_editor.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
dependency_editor.h
dictionary_property_edit.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
dictionary_property_edit.h
editor_about.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_about.h
editor_asset_installer.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_asset_installer.h
editor_atlas_packer.cpp
editor_atlas_packer.h
editor_audio_buses.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_audio_buses.h Texture refactor 2020-02-11 11:53:26 +01:00
editor_autoload_settings.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_autoload_settings.h Improve the AutoLoad editor UX 2020-01-31 11:51:21 +01:00
editor_builders.py
editor_data.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_data.h Texture refactor 2020-02-11 11:53:26 +01:00
editor_dir_dialog.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_dir_dialog.h
editor_export.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_export.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
editor_feature_profile.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_feature_profile.h
editor_file_dialog.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_file_dialog.h Texture refactor 2020-02-11 11:53:26 +01:00
editor_file_system.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
editor_file_system.h Make file system scan more robust 2020-02-10 09:32:17 +01:00
editor_folding.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
editor_folding.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
editor_fonts.cpp
editor_fonts.h
editor_help_search.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_help_search.h Texture refactor 2020-02-11 11:53:26 +01:00
editor_help.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_help.h
editor_inspector.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_inspector.h Texture refactor 2020-02-11 11:53:26 +01:00
editor_layouts_dialog.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_layouts_dialog.h
editor_log.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_log.h
editor_network_profiler.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_network_profiler.h
editor_node.cpp Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
editor_node.h Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
editor_path.cpp Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
editor_path.h
editor_plugin_settings.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_plugin_settings.h
editor_plugin.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
editor_profiler.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_profiler.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
editor_properties_array_dict.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_properties_array_dict.h
editor_properties.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_properties.h Texture refactor 2020-02-11 11:53:26 +01:00
editor_resource_preview.cpp Added a spinlock template as well as a thread work pool class. 2020-02-11 11:53:29 +01:00
editor_resource_preview.h Added a spinlock template as well as a thread work pool class. 2020-02-11 11:53:29 +01:00
editor_run_native.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_run_native.h
editor_run_script.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_run_script.h
editor_run.cpp Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
editor_run.h Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
editor_scale.cpp
editor_scale.h
editor_sectioned_inspector.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_sectioned_inspector.h
editor_settings.cpp Rename the "Last Modified" project list sorting option to "Last Edited" 2020-02-12 18:13:32 +01:00
editor_settings.h
editor_spin_slider.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_spin_slider.h
editor_sub_scene.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_sub_scene.h
editor_themes.cpp Fix various GCC compilation warnings after Vulkan merge 2020-02-14 10:02:31 +01:00
editor_themes.h
editor_vcs_interface.cpp Add do..while(0) wrappers to macros without one. 2020-02-05 11:19:12 +01:00
editor_vcs_interface.h
editor_visual_profiler.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_visual_profiler.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
export_template_manager.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
export_template_manager.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
file_type_cache.cpp
file_type_cache.h
filesystem_dock.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
filesystem_dock.h Texture refactor 2020-02-11 11:53:26 +01:00
find_in_files.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
find_in_files.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
groups_editor.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
groups_editor.h
import_dock.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
import_dock.h Fix multiple issues with the "Import" dock 2020-02-13 23:08:05 -03:00
inspector_dock.cpp Created the callable_mp macro, for signals to call method pointers directly. 2020-02-21 13:46:45 +01:00
inspector_dock.h
multi_node_edit.cpp
multi_node_edit.h
node_dock.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
node_dock.h
pane_drag.cpp Texture refactor 2020-02-11 11:53:26 +01:00
pane_drag.h
plugin_config_dialog.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
plugin_config_dialog.h
progress_dialog.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
progress_dialog.h
project_export.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
project_export.h
project_manager.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
project_manager.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
project_settings_editor.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
project_settings_editor.h
property_editor.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
property_editor.h
property_selector.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
property_selector.h
pvrtc_compress.cpp Texture refactor 2020-02-11 11:53:26 +01:00
pvrtc_compress.h
quick_open.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
quick_open.h Texture refactor 2020-02-11 11:53:26 +01:00
register_exporters.h
rename_dialog.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
rename_dialog.h
reparent_dialog.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
reparent_dialog.h
run_settings_dialog.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
run_settings_dialog.h
scene_tree_dock.cpp Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
scene_tree_dock.h
scene_tree_editor.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
scene_tree_editor.h
script_create_dialog.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
script_create_dialog.h
SCsub Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
settings_config_dialog.cpp Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
settings_config_dialog.h
spatial_editor_gizmos.cpp Merge pull request #35784 from Calinou/remove-3d-camera-gizmo-icon 2020-02-19 12:52:27 +01:00
spatial_editor_gizmos.h GIProbes working. 2020-02-11 12:03:20 +01:00