godot/scene/2d
2021-06-11 18:48:42 +02:00
..
animated_sprite_2d.cpp
animated_sprite_2d.h
area_2d.cpp Merge pull request #42742 from madmiraal/fix-12215 2021-05-18 20:00:48 +02:00
area_2d.h Merge pull request #42742 from madmiraal/fix-12215 2021-05-18 20:00:48 +02:00
audio_stream_player_2d.cpp
audio_stream_player_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Tweak Camera2D editor line colors for better visibility 2021-05-27 07:14:49 +02:00
camera_2d.h
canvas_group.cpp
canvas_group.h
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp KinematicBody split between new CharacterBody and PhysicsBody 2021-06-04 11:40:36 -07:00
collision_object_2d.h KinematicBody split between new CharacterBody and PhysicsBody 2021-06-04 11:40:36 -07:00
collision_polygon_2d.cpp KinematicBody split between new CharacterBody and PhysicsBody 2021-06-04 11:40:36 -07:00
collision_polygon_2d.h
collision_shape_2d.cpp KinematicBody split between new CharacterBody and PhysicsBody 2021-06-04 11:40:36 -07:00
collision_shape_2d.h
cpu_particles_2d.cpp Core: Drop custom copymem/zeromem defines 2021-04-27 16:26:27 +02:00
cpu_particles_2d.h Increase the default 2D gravity to 980.0 2021-05-05 22:49:06 -04:00
gpu_particles_2d.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
gpu_particles_2d.h Support for 2D particles to collide against SDF 2021-05-23 16:43:36 -03:00
joints_2d.cpp
joints_2d.h
light_2d.cpp Tweak dozens of editor property hints for consistency 2021-05-25 02:50:35 +02:00
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp
line_2d.h
line_builder.cpp
line_builder.h
mesh_instance_2d.cpp
mesh_instance_2d.h
multimesh_instance_2d.cpp
multimesh_instance_2d.h
navigation_agent_2d.cpp Merge pull request #47960 from smix8/issue_47334_navagent2d_target_reached 2021-04-27 13:34:48 +02:00
navigation_agent_2d.h put distance check to target into function 2021-04-27 11:22:37 +02:00
navigation_obstacle_2d.cpp
navigation_obstacle_2d.h
navigation_region_2d.cpp
navigation_region_2d.h
node_2d.cpp Deleted YSort, moved its functionality directly into Node2D. 2021-06-05 00:55:25 -07:00
node_2d.h Deleted YSort, moved its functionality directly into Node2D. 2021-06-05 00:55:25 -07:00
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
path_2d.cpp
path_2d.h
physical_bone_2d.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
physical_bone_2d.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
physics_body_2d.cpp Use degrees instead of rad for floor_max_angle property in CharacterBody 2021-06-08 16:00:31 -07:00
physics_body_2d.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
polygon_2d.cpp Fixes missng 2D engine bits 2021-05-11 11:21:36 -03:00
polygon_2d.h Fixes missng 2D engine bits 2021-05-11 11:21:36 -03:00
position_2d.cpp Improve axis awareness and visibility for Position2D and Position3D 2021-06-02 21:53:50 +02:00
position_2d.h
ray_cast_2d.cpp Prevent setting too big or too small Collision Mask and Layer 2021-04-30 17:19:04 +02:00
ray_cast_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
SCsub
skeleton_2d.cpp Fixed mistake in binding of Skeleton2D::execute_modifications 2021-06-08 12:18:33 +10:00
skeleton_2d.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
sprite_2d.cpp Change frame_coords to Vector2i 2021-05-23 21:38:27 +02:00
sprite_2d.h Change frame_coords to Vector2i 2021-05-23 21:38:27 +02:00
tile_map.cpp Deleted YSort, moved its functionality directly into Node2D. 2021-06-05 00:55:25 -07:00
tile_map.h Deleted YSort, moved its functionality directly into Node2D. 2021-06-05 00:55:25 -07:00
touch_screen_button.cpp
touch_screen_button.h
visibility_notifier_2d.cpp More explanatory names for RigidBody modes 2021-06-04 11:40:36 -07:00
visibility_notifier_2d.h