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animated_sprite_2d.cpp
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animated_sprite_2d.h
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area_2d.cpp
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Merge pull request #42742 from madmiraal/fix-12215
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2021-05-18 20:00:48 +02:00 |
area_2d.h
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Merge pull request #42742 from madmiraal/fix-12215
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2021-05-18 20:00:48 +02:00 |
audio_stream_player_2d.cpp
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audio_stream_player_2d.h
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back_buffer_copy.cpp
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back_buffer_copy.h
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camera_2d.cpp
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Tweak Camera2D editor line colors for better visibility
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2021-05-27 07:14:49 +02:00 |
camera_2d.h
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canvas_group.cpp
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canvas_group.h
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canvas_modulate.cpp
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canvas_modulate.h
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collision_object_2d.cpp
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KinematicBody split between new CharacterBody and PhysicsBody
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2021-06-04 11:40:36 -07:00 |
collision_object_2d.h
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KinematicBody split between new CharacterBody and PhysicsBody
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2021-06-04 11:40:36 -07:00 |
collision_polygon_2d.cpp
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KinematicBody split between new CharacterBody and PhysicsBody
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2021-06-04 11:40:36 -07:00 |
collision_polygon_2d.h
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collision_shape_2d.cpp
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KinematicBody split between new CharacterBody and PhysicsBody
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2021-06-04 11:40:36 -07:00 |
collision_shape_2d.h
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cpu_particles_2d.cpp
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Core: Drop custom copymem /zeromem defines
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2021-04-27 16:26:27 +02:00 |
cpu_particles_2d.h
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Increase the default 2D gravity to 980.0
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2021-05-05 22:49:06 -04:00 |
gpu_particles_2d.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
gpu_particles_2d.h
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Support for 2D particles to collide against SDF
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2021-05-23 16:43:36 -03:00 |
joints_2d.cpp
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joints_2d.h
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light_2d.cpp
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Tweak dozens of editor property hints for consistency
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2021-05-25 02:50:35 +02:00 |
light_2d.h
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light_occluder_2d.cpp
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light_occluder_2d.h
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line_2d.cpp
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line_2d.h
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line_builder.cpp
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line_builder.h
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mesh_instance_2d.cpp
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mesh_instance_2d.h
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multimesh_instance_2d.cpp
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multimesh_instance_2d.h
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navigation_agent_2d.cpp
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Merge pull request #47960 from smix8/issue_47334_navagent2d_target_reached
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2021-04-27 13:34:48 +02:00 |
navigation_agent_2d.h
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put distance check to target into function
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2021-04-27 11:22:37 +02:00 |
navigation_obstacle_2d.cpp
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navigation_obstacle_2d.h
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navigation_region_2d.cpp
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navigation_region_2d.h
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node_2d.cpp
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Deleted YSort, moved its functionality directly into Node2D.
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2021-06-05 00:55:25 -07:00 |
node_2d.h
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Deleted YSort, moved its functionality directly into Node2D.
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2021-06-05 00:55:25 -07:00 |
parallax_background.cpp
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parallax_background.h
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parallax_layer.cpp
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parallax_layer.h
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path_2d.cpp
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path_2d.h
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physical_bone_2d.cpp
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
physical_bone_2d.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
physics_body_2d.cpp
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Use degrees instead of rad for floor_max_angle property in CharacterBody
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2021-06-08 16:00:31 -07:00 |
physics_body_2d.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
polygon_2d.cpp
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Fixes missng 2D engine bits
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2021-05-11 11:21:36 -03:00 |
polygon_2d.h
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Fixes missng 2D engine bits
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2021-05-11 11:21:36 -03:00 |
position_2d.cpp
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Improve axis awareness and visibility for Position2D and Position3D
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2021-06-02 21:53:50 +02:00 |
position_2d.h
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ray_cast_2d.cpp
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Prevent setting too big or too small Collision Mask and Layer
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2021-04-30 17:19:04 +02:00 |
ray_cast_2d.h
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remote_transform_2d.cpp
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remote_transform_2d.h
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SCsub
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skeleton_2d.cpp
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Fixed mistake in binding of Skeleton2D::execute_modifications
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2021-06-08 12:18:33 +10:00 |
skeleton_2d.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
sprite_2d.cpp
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Change frame_coords to Vector2i
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2021-05-23 21:38:27 +02:00 |
sprite_2d.h
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Change frame_coords to Vector2i
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2021-05-23 21:38:27 +02:00 |
tile_map.cpp
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Deleted YSort, moved its functionality directly into Node2D.
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2021-06-05 00:55:25 -07:00 |
tile_map.h
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Deleted YSort, moved its functionality directly into Node2D.
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2021-06-05 00:55:25 -07:00 |
touch_screen_button.cpp
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touch_screen_button.h
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visibility_notifier_2d.cpp
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More explanatory names for RigidBody modes
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2021-06-04 11:40:36 -07:00 |
visibility_notifier_2d.h
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