godot/core/object
reduz 0a57f964a3 Implement missing Node & Resource placeholders
Implemented by request of @neikeq to advance in the GDExtension version of Mono.

* If a Resource type is missing upon load, it will be remembered together with its data (Unless manually overriden).
* If a Node type is missing upon load, it will be also be remembered together with its data (unless deleted).

This feature makes working with GDExtension much easier, as it ensures that missing types no longer cause data loss.
2022-05-03 17:08:09 +02:00
..
callable_method_pointer.cpp
callable_method_pointer.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
class_db.cpp Change D_METHOD to variadic template 2022-04-30 17:30:33 +02:00
class_db.h Change D_METHOD to variadic template 2022-04-30 17:30:33 +02:00
make_virtuals.py
message_queue.cpp
message_queue.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
method_bind.cpp Remove argument name strings from release builds 2022-04-05 20:40:07 -03:00
method_bind.h Fix more issues found by cppcheck. 2022-04-20 10:34:00 +03:00
object_id.h
object.cpp Implement missing Node & Resource placeholders 2022-05-03 17:08:09 +02:00
object.h Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
ref_counted.cpp Remove RES and REF typedefs in favor of spelled out Ref<> 2022-05-03 01:43:50 +02:00
ref_counted.h Remove RES and REF typedefs in favor of spelled out Ref<> 2022-05-03 01:43:50 +02:00
script_language_extension.cpp
script_language_extension.h
script_language.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
script_language.h Remove RES and REF typedefs in favor of spelled out Ref<> 2022-05-03 01:43:50 +02:00
SCsub
undo_redo.cpp
undo_redo.h