mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 10:30:26 +08:00
0445ccf428
This switches to 64-bit integers in select locations of the Image class, so that image resolutions of 16384×16384 (used by lightmap texture arrays) can be used properly. Values that are larger should also work. VRAM compression is also supported, although most VRAM-compressed formats are limited to individual slices of 16384×16384. WebP is limited to 16383×16383 due to format limitations. |
||
---|---|---|
.. | ||
config.py | ||
image_decompress_squish.cpp | ||
image_decompress_squish.h | ||
register_types.cpp | ||
register_types.h | ||
SCsub |