godot/doc/classes/RDTextureFormat.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="RDTextureFormat" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Texture format (used by [RenderingDevice]).
</brief_description>
<description>
This object is used by [RenderingDevice].
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_shareable_format">
<return type="void" />
<param index="0" name="format" type="int" enum="RenderingDevice.DataFormat" />
<description>
Adds [param format] as a valid format for the corresponding [RDTextureView]'s [member RDTextureView.format_override] property. If any format is added as shareable, then the main [member format] must also be added.
</description>
</method>
<method name="remove_shareable_format">
<return type="void" />
<param index="0" name="format" type="int" enum="RenderingDevice.DataFormat" />
<description>
Removes [param format] from the list of valid formats that the corresponding [RDTextureView]'s [member RDTextureView.format_override] property can be set to.
</description>
</method>
</methods>
<members>
<member name="array_layers" type="int" setter="set_array_layers" getter="get_array_layers" default="1">
The number of layers in the texture. Only relevant for 2D texture arrays.
</member>
<member name="depth" type="int" setter="set_depth" getter="get_depth" default="1">
The texture's depth (in pixels). This is always [code]1[/code] for 2D textures.
</member>
<member name="format" type="int" setter="set_format" getter="get_format" enum="RenderingDevice.DataFormat" default="8">
The texture's pixel data format.
</member>
<member name="height" type="int" setter="set_height" getter="get_height" default="1">
The texture's height (in pixels).
</member>
<member name="is_discardable" type="bool" setter="set_is_discardable" getter="get_is_discardable" default="false">
If a texture is discardable, its contents do not need to be preserved between frames. This flag is only relevant when the texture is used as target in a draw list.
This information is used by [RenderingDevice] to figure out if a texture's contents can be discarded, eliminating unnecessary writes to memory and boosting performance.
</member>
<member name="is_resolve_buffer" type="bool" setter="set_is_resolve_buffer" getter="get_is_resolve_buffer" default="false">
The texture will be used as the destination of a resolve operation.
</member>
<member name="mipmaps" type="int" setter="set_mipmaps" getter="get_mipmaps" default="1">
The number of mipmaps available in the texture.
</member>
<member name="samples" type="int" setter="set_samples" getter="get_samples" enum="RenderingDevice.TextureSamples" default="0">
The number of samples used when sampling the texture.
</member>
<member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="RenderingDevice.TextureType" default="1">
The texture type.
</member>
<member name="usage_bits" type="int" setter="set_usage_bits" getter="get_usage_bits" enum="RenderingDevice.TextureUsageBits" is_bitfield="true" default="0">
The texture's usage bits, which determine what can be done using the texture.
</member>
<member name="width" type="int" setter="set_width" getter="get_width" default="1">
The texture's width (in pixels).
</member>
</members>
</class>