godot/core/io
Juan Linietsky 7a27d5d9e7 Merge pull request #6363 from vnen/winrt
Fix the support for WinRT/UWP
2016-09-10 11:47:42 -03:00
..
aes256.cpp
aes256.h
base64.c
base64.h
compression.cpp -High Level protocol optimization (should be smaller) 2016-08-22 01:19:24 -03:00
compression.h -High Level protocol optimization (should be smaller) 2016-08-22 01:19:24 -03:00
config_file.cpp
config_file.h
crypt.h
fastlz.c
fastlz.h
file_access_buffered_fa.h
file_access_buffered.cpp
file_access_buffered.h
file_access_compressed.cpp
file_access_compressed.h
file_access_encrypted.cpp
file_access_encrypted.h
file_access_memory.cpp
file_access_memory.h
file_access_network.cpp
file_access_network.h
file_access_pack.cpp Fix root path resolution on PCK file 2016-09-03 19:35:42 -03:00
file_access_pack.h
file_access_zip.cpp
file_access_zip.h
http_client.cpp Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration. 2016-06-22 23:13:41 -03:00
http_client.h Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration. 2016-06-22 23:13:41 -03:00
image_loader.cpp Turn some prints to error logs, remove others 2016-07-24 00:02:19 +02:00
image_loader.h
ioapi.c
ioapi.h
ip_address.cpp
ip_address.h
ip.cpp
ip.h
json.cpp
json.h
LICENSE-InfoZip.txt
LICENSE-MiniZip.txt
marshalls.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
marshalls.h
md5.cpp
md5.h
networked_multiplayer_peer.cpp Changed API to use sequenced packets for UDP (drop old) 2016-08-19 22:54:53 -03:00
networked_multiplayer_peer.h Changed API to use sequenced packets for UDP (drop old) 2016-08-19 22:54:53 -03:00
packet_peer_udp.cpp
packet_peer_udp.h
packet_peer.cpp
packet_peer.h
resource_format_binary.cpp More improvements to visual script.. 2016-08-31 17:58:51 -03:00
resource_format_binary.h
resource_format_xml.cpp More improvements to visual script.. 2016-08-31 17:58:51 -03:00
resource_format_xml.h
resource_loader.cpp put text formats for resources and scenes as priority 2016-07-19 21:40:05 -03:00
resource_loader.h put text formats for resources and scenes as priority 2016-07-19 21:40:05 -03:00
resource_saver.cpp put text formats for resources and scenes as priority 2016-07-19 21:40:05 -03:00
resource_saver.h put text formats for resources and scenes as priority 2016-07-19 21:40:05 -03:00
SCsub
sha256.c
sha256.h
sha-README.md
stream_peer_ssl.cpp
stream_peer_ssl.h
stream_peer_tcp.cpp
stream_peer_tcp.h
stream_peer.cpp Fix StreamPeerBuffer::duplicate() does not return value 2016-08-22 22:30:22 +09:00
stream_peer.h -High Level protocol optimization (should be smaller) 2016-08-22 01:19:24 -03:00
tcp_server.cpp
tcp_server.h
translation_loader_po.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
translation_loader_po.h
unzip.c
unzip.h
xml_parser.cpp
xml_parser.h
zip_io.h corrently parse utf8 from zip_io open, closes #1708 2016-06-18 17:29:41 -03:00
zip.c
zip.h