mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
90019676b0
Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards.
115 lines
4.2 KiB
C++
115 lines
4.2 KiB
C++
/*************************************************************************/
|
|
/* sprite_2d_editor_plugin.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef SPRITE_2D_EDITOR_PLUGIN_H
|
|
#define SPRITE_2D_EDITOR_PLUGIN_H
|
|
|
|
#include "editor/editor_plugin.h"
|
|
#include "scene/2d/sprite_2d.h"
|
|
#include "scene/gui/spin_box.h"
|
|
|
|
class Sprite2DEditor : public Control {
|
|
GDCLASS(Sprite2DEditor, Control);
|
|
|
|
enum Menu {
|
|
MENU_OPTION_CONVERT_TO_MESH_2D,
|
|
MENU_OPTION_CONVERT_TO_POLYGON_2D,
|
|
MENU_OPTION_CREATE_COLLISION_POLY_2D,
|
|
MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D
|
|
};
|
|
|
|
Menu selected_menu_item;
|
|
|
|
Sprite2D *node = nullptr;
|
|
|
|
MenuButton *options = nullptr;
|
|
|
|
ConfirmationDialog *outline_dialog = nullptr;
|
|
|
|
AcceptDialog *err_dialog = nullptr;
|
|
|
|
ConfirmationDialog *debug_uv_dialog = nullptr;
|
|
Control *debug_uv = nullptr;
|
|
Vector<Vector2> uv_lines;
|
|
Vector<Vector<Vector2>> outline_lines;
|
|
Vector<Vector<Vector2>> computed_outline_lines;
|
|
Vector<Vector2> computed_vertices;
|
|
Vector<Vector2> computed_uv;
|
|
Vector<int> computed_indices;
|
|
|
|
SpinBox *simplification = nullptr;
|
|
SpinBox *grow_pixels = nullptr;
|
|
SpinBox *shrink_pixels = nullptr;
|
|
Button *update_preview = nullptr;
|
|
|
|
void _menu_option(int p_option);
|
|
|
|
//void _create_uv_lines();
|
|
friend class Sprite2DEditorPlugin;
|
|
|
|
void _debug_uv_draw();
|
|
void _update_mesh_data();
|
|
|
|
void _create_node();
|
|
void _convert_to_mesh_2d_node();
|
|
void _convert_to_polygon_2d_node();
|
|
void _create_collision_polygon_2d_node();
|
|
void _create_light_occluder_2d_node();
|
|
|
|
void _add_as_sibling_or_child(Node *p_own_node, Node *p_new_node);
|
|
|
|
protected:
|
|
void _node_removed(Node *p_node);
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void edit(Sprite2D *p_sprite);
|
|
Sprite2DEditor();
|
|
};
|
|
|
|
class Sprite2DEditorPlugin : public EditorPlugin {
|
|
GDCLASS(Sprite2DEditorPlugin, EditorPlugin);
|
|
|
|
Sprite2DEditor *sprite_editor = nullptr;
|
|
|
|
public:
|
|
virtual String get_name() const override { return "Sprite2D"; }
|
|
bool has_main_screen() const override { return false; }
|
|
virtual void edit(Object *p_object) override;
|
|
virtual bool handles(Object *p_object) const override;
|
|
virtual void make_visible(bool p_visible) override;
|
|
|
|
Sprite2DEditorPlugin();
|
|
~Sprite2DEditorPlugin();
|
|
};
|
|
|
|
#endif // SPRITE_2D_EDITOR_PLUGIN_H
|