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aadf33efd8
Fixes NavigationObstacles not being added to avoidance simulation.
86 lines
3.3 KiB
C++
86 lines
3.3 KiB
C++
/**************************************************************************/
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/* navigation_obstacle_3d.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef NAVIGATION_OBSTACLE_3D_H
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#define NAVIGATION_OBSTACLE_3D_H
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#include "scene/3d/node_3d.h"
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class NavigationObstacle3D : public Node {
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GDCLASS(NavigationObstacle3D, Node);
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Node3D *parent_node3d = nullptr;
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RID agent;
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RID map_before_pause;
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RID map_override;
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bool estimate_radius = true;
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real_t radius = 1.0;
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protected:
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static void _bind_methods();
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void _validate_property(PropertyInfo &p_property) const;
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void _notification(int p_what);
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public:
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NavigationObstacle3D();
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virtual ~NavigationObstacle3D();
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RID get_rid() const {
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return agent;
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}
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void set_agent_parent(Node *p_agent_parent);
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void set_navigation_map(RID p_navigation_map);
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RID get_navigation_map() const;
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void set_estimate_radius(bool p_estimate_radius);
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bool is_radius_estimated() const {
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return estimate_radius;
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}
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void set_radius(real_t p_radius);
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real_t get_radius() const {
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return radius;
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}
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PackedStringArray get_configuration_warnings() const override;
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void _avoidance_done(Vector3 p_new_velocity); // Dummy
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private:
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void initialize_agent();
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void reevaluate_agent_radius();
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real_t estimate_agent_radius() const;
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};
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#endif // NAVIGATION_OBSTACLE_3D_H
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