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To avoid trying to do PRIME detection on fake `libGL.so` as used by e.g.
Renderdoc or Primus, we skip detection if there's a `libGL.so` in
`LD_LIBRARY_PATH`... and our luck is that Steam defines it and includes
system paths too, thus the actual system `libGL`... 🤦
So if we detect Steam, we skip this check.
Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
(cherry picked from commit 562b1cd2cda2098e62c7501dae87393def99c23a)
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.. | ||
export | ||
context_gl_x11.cpp | ||
context_gl_x11.h | ||
crash_handler_x11.cpp | ||
crash_handler_x11.h | ||
detect_prime.cpp | ||
detect_prime.h | ||
detect.py | ||
godot_x11.cpp | ||
joypad_linux.cpp | ||
joypad_linux.h | ||
key_mapping_x11.cpp | ||
key_mapping_x11.h | ||
libudev-so_wrap.c | ||
libudev-so_wrap.h | ||
logo.png | ||
os_x11.cpp | ||
os_x11.h | ||
pck_embed.ld | ||
pck_embed.legacy.ld | ||
platform_config.h | ||
platform_x11_builders.py | ||
power_x11.cpp | ||
power_x11.h | ||
SCsub |