godot/core/object
Pedro J. Estébanez 8ed259b792 Modernize RWLock
- Based on C++14's `shared_time_mutex`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed
- Simpler for `NO_THREADS`
2021-01-19 11:53:10 +01:00
..
callable_method_pointer.cpp
callable_method_pointer.h
class_db.cpp Modernize RWLock 2021-01-19 11:53:10 +01:00
class_db.h Modernize RWLock 2021-01-19 11:53:10 +01:00
message_queue.cpp
message_queue.h
method_bind.cpp
method_bind.h
object_id.h
object.cpp
object.h
reference.cpp
reference.h
script_language.cpp
script_language.h
SCsub
undo_redo.cpp Improve UndoRedo class 2021-01-12 14:34:46 +01:00
undo_redo.h Improve UndoRedo class 2021-01-12 14:34:46 +01:00