mirror of
https://github.com/godotengine/godot.git
synced 2024-12-09 10:09:20 +08:00
b68dd2e189
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
37 lines
1.5 KiB
XML
37 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisualShaderNodeMix" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Linearly interpolates between two values within the visual shader graph.
|
|
</brief_description>
|
|
<description>
|
|
Translates to [code]mix(a, b, weight)[/code] in the shader language.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<members>
|
|
<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeMix.OpType" default="0">
|
|
A type of operands and returned value.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
|
|
A floating-point scalar.
|
|
</constant>
|
|
<constant name="OP_TYPE_VECTOR_2D" value="1" enum="OpType">
|
|
A 2D vector type.
|
|
</constant>
|
|
<constant name="OP_TYPE_VECTOR_2D_SCALAR" value="2" enum="OpType">
|
|
The [code]a[/code] and [code]b[/code] ports use a 2D vector type. The [code]weight[/code] port uses a scalar type.
|
|
</constant>
|
|
<constant name="OP_TYPE_VECTOR_3D" value="3" enum="OpType">
|
|
A 3D vector type.
|
|
</constant>
|
|
<constant name="OP_TYPE_VECTOR_3D_SCALAR" value="4" enum="OpType">
|
|
The [code]a[/code] and [code]b[/code] ports use a 3D vector type. The [code]weight[/code] port uses a scalar type.
|
|
</constant>
|
|
<constant name="OP_TYPE_MAX" value="5" enum="OpType">
|
|
Represents the size of the [enum OpType] enum.
|
|
</constant>
|
|
</constants>
|
|
</class>
|