godot/core/variant
2022-10-27 09:44:21 -07:00
..
array.cpp add ability to pick random value from array 2022-10-20 08:39:47 -03:00
array.h add ability to pick random value from array 2022-10-20 08:39:47 -03:00
binder_common.h
callable_bind.cpp
callable_bind.h
callable.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
callable.h
container_type_validate.h Fix Typed Array of Objects not accepting null. 2022-10-09 10:32:48 +02:00
dictionary.cpp
dictionary.h
method_ptrcall.h
native_ptr.h
SCsub
type_info.h
typed_array.h
variant_call.cpp Clean up Basis from Euler code 2022-10-21 17:54:49 -05:00
variant_construct.cpp
variant_construct.h
variant_destruct.cpp
variant_destruct.h
variant_internal.h Clean up Basis from Euler code 2022-10-21 17:54:49 -05:00
variant_op.cpp Remove duplicate operator registrations 2022-10-20 03:03:47 +02:00
variant_op.h
variant_parser.cpp
variant_parser.h
variant_setget.cpp
variant_setget.h
variant_utility.cpp Add is_finite method for checking built-in types 2022-10-08 13:25:08 +08:00
variant.cpp Merge pull request #67224 from Mickeon/jason 2022-10-11 09:27:53 +02:00
variant.h