godot/thirdparty/libvorbis/registry.h
Rémi Verschelde d9a291f641 ogg/vorbis/opus: Make them modules and unbundle thirdparty libs
Took the opportunity to undo the Godot changed made to the
opus source. The opus module should eventually be built in its
own environment to avoid polluting others with too many include
dirs and defines.

TODO: Fix the platform/ stuff for opus.
2016-10-15 11:50:40 +02:00

33 lines
1.3 KiB
C++

/********************************************************************
* *
* THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. *
* USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
* GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
* IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
* *
* THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2007 *
* by the Xiph.Org Foundation http://www.xiph.org/ *
* *
********************************************************************
function: registry for time, floor, res backends and channel mappings
last mod: $Id: registry.h 15531 2008-11-24 23:50:06Z xiphmont $
********************************************************************/
#ifndef _V_REG_H_
#define _V_REG_H_
#define VI_TRANSFORMB 1
#define VI_WINDOWB 1
#define VI_TIMEB 1
#define VI_FLOORB 2
#define VI_RESB 3
#define VI_MAPB 1
extern const vorbis_func_floor *const _floor_P[];
extern const vorbis_func_residue *const _residue_P[];
extern const vorbis_func_mapping *const _mapping_P[];
#endif