godot/editor/import
Juan Linietsky 9738ebcda0 -Fixed height fog (was broken)
-Make sure materials are named in OBJ importer, so they can be saved outside as resources.
2017-11-25 12:32:41 -03:00
..
editor_import_collada.cpp Restores functionality of the use_compression flag in the Collada importer. 2017-11-01 00:01:24 +00:00
editor_import_collada.h
editor_import_plugin.cpp
editor_import_plugin.h
editor_scene_importer_gltf.cpp Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
editor_scene_importer_gltf.h
resource_importer_csv_translation.cpp
resource_importer_csv_translation.h
resource_importer_obj.cpp -Fixed height fog (was broken) 2017-11-25 12:32:41 -03:00
resource_importer_obj.h Restored ability to import OBJ files as meshes directly. Finally closes #9445. 2017-09-29 20:38:27 -03:00
resource_importer_scene.cpp -Fixed height fog (was broken) 2017-11-25 12:32:41 -03:00
resource_importer_scene.h Add importer option to make meshes bakeable by default. 2017-11-25 01:29:35 -03:00
resource_importer_texture.cpp Style: Apply clang-format to @reduz's changes 2017-09-13 09:13:34 +02:00
resource_importer_texture.h
resource_importer_wav.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
resource_importer_wav.h
SCsub